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[🎃] +1 Upgrade Per Kill

[🎃] +1 Upgrade Per Kill

A Roblox experience owned by Block PvP.

Fighting & PvPENarenaupgrade-mechanicleaderboards

[🎃] +1 Upgrade Per Kill is a fighting-pvp experience created on 2026-09-27. It currently has 14,672 players online and 4,531,198 lifetime visits. The game holds a 47% like percentage and 2,040 favorites. It features eight classes and an upgrade system based on kills and deaths.

Description (written by the developer; not a statement by this register)

+1 UPGRADE PER KILL! ⚔️ Every kill upgrades your gear by one step. Every death sends you back to zero. 🛡️ Climb the ladder: Leather → Copper → Iron → Full Diamond → Ruby → Shadow → Prism → MAXED 🏹 8 classes: Warrior, Archer, Trickster, Trapper, Skirmisher, Firestarter, Bomber, Scorcher ✨ Roll Enchants, buy Perks with Gold, open Crates and collect Capes 💾 Died at a high Upgrade? Use a Gear Saver and keep your armor! 🏆 Leaderboards: Best Streak, Top Kills, Fastest Diamond Free-for-all arena PvP with crits, knockback and real armor. Hunt high-Upgrade players for bonus XP! 🎁 Use code WELCOME for a free gift and join the Block PvP group for another one!

Last updated by the developer 25 Oct 2026, 17:41 UTC.

13,624
playing (measured 26 Oct 2026, 19:50 UTC)
4,774,662
lifetime visits
46%
liked (5,364 👍 / 6,183 👎)
2,040
favourites (0.4 per 1k visits)
27 September 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

5,82119,52712,67413,62423 October 202626 October 2026
82 measurements spanning 3 days, net +7,803. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 3,765–21,583 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 82
Measured (UTC)PlayersChange
26 Oct 2026, 19:5013,624-1,167
26 Oct 2026, 18:5014,791-540
26 Oct 2026, 17:5015,331+75
26 Oct 2026, 16:5015,256+584
26 Oct 2026, 15:5014,672+557
26 Oct 2026, 14:5014,115+408
26 Oct 2026, 13:5013,707+827
26 Oct 2026, 12:5012,880+699
26 Oct 2026, 11:5012,181+1,065
26 Oct 2026, 10:5011,116+964
26 Oct 2026, 09:5010,152+900
26 Oct 2026, 08:509,252+1,130
26 Oct 2026, 07:508,122+692
26 Oct 2026, 06:507,430+883
26 Oct 2026, 05:506,547+295
26 Oct 2026, 04:506,252-690
26 Oct 2026, 03:506,942-1,454
26 Oct 2026, 02:508,396-1,732
26 Oct 2026, 01:5010,128-881
26 Oct 2026, 00:5011,009first reading

Concurrent players at each of our measurements (insert-on-change).

On the Roblox charts

#10 Up & coming#34 Top trending

Growth

785461022 October 202626 October 2026
96 measurements spanning 4 days, net -75. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every rank on Up & coming count we have recorded, most recent 20 of 96
Measured (UTC)Rank on Up & comingChange
26 Oct 2026, 20:2510no change
26 Oct 2026, 19:2510no change
26 Oct 2026, 18:2510no change
26 Oct 2026, 17:2510no change
26 Oct 2026, 16:2510no change
26 Oct 2026, 15:2510no change
26 Oct 2026, 14:2510no change
26 Oct 2026, 13:2510no change
26 Oct 2026, 12:2510no change
26 Oct 2026, 11:2510no change
26 Oct 2026, 10:2510no change
26 Oct 2026, 09:2510no change
26 Oct 2026, 08:2510+1
26 Oct 2026, 07:259-1
26 Oct 2026, 06:2510no change
26 Oct 2026, 05:2510-1
26 Oct 2026, 04:2511no change
26 Oct 2026, 03:2511no change
26 Oct 2026, 02:2511no change
26 Oct 2026, 01:2511first reading

Position on Roblox’s up & coming sort over time (global/desktop). Lower is higher up the chart.

Monetization — game passes

Scorcher Class
399 R$
Bomber Class
299 R$
VIP
279 R$
Seer Class
199 R$
Ghost Class
179 R$
Firestarter Class
149 R$
Skirmisher Class
99 R$
Trapper Class
79 R$
Trickster Class
49 R$
Archer Class
25 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 23 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

46605323 October 202626 October 2026
82 measurements spanning 3 days, net -14. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 44–62 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 82
Measured (UTC)% likedChange
26 Oct 2026, 19:5046no change
26 Oct 2026, 18:5046-1
26 Oct 2026, 17:5047no change
26 Oct 2026, 16:5047no change
26 Oct 2026, 15:5047no change
26 Oct 2026, 14:5047no change
26 Oct 2026, 13:5047no change
26 Oct 2026, 12:5047no change
26 Oct 2026, 11:5047no change
26 Oct 2026, 10:5047no change
26 Oct 2026, 09:5047no change
26 Oct 2026, 08:5047no change
26 Oct 2026, 07:5047no change
26 Oct 2026, 06:5047no change
26 Oct 2026, 05:5047no change
26 Oct 2026, 04:5047no change
26 Oct 2026, 03:5047no change
26 Oct 2026, 02:5047no change
26 Oct 2026, 01:5047no change
26 Oct 2026, 00:5047first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.