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Don’t Get Fired At Work! 🧳 [LIMITED SKIN EVENT! ]

Don’t Get Fired At Work! 🧳 [LIMITED SKIN EVENT! ]

A Roblox experience owned by BLURSFUN COMMUNITY.

SimulatorENofficestress managementlimited skins

Don’t Get Fired At Work! 🧳 [LIMITED SKIN EVENT! ] is a simulator experience created on 2026-09-29. The game currently has 3,043 players and 729,923 lifetime visits. It holds 4,510 favorites and maintains an 85% like percentage.

Description (written by the developer; not a statement by this register)

πŸŽƒ LIMITED HALLOWEEN SKIN! πŸŽƒ πŸ‘» SHOW OFF THE LIMITED CHAIR TO SHOW YOU WERE AN OG PLAYER! πŸ‘» IF BUG IS REPORTED PLEASE REPORT IT TO THE SOCIAL LINK BELOW!! THANK YOU!! Available on PC & Mobile Devices! πŸ“±πŸ’» THE BOSS HAD ENOUGH AND EVERYONE IS WORKING DURING THE MEETING... - MANAGE YOUR STRESS AND COMPLETE YOUR WORK WITHOUT GETTING FIRED! - PARTICIPATE IN RANDOM GAME EVENTS! - SHOW OFF YOUR CHAIR SKINS - SABOTAGE OTHER PLAYERS BY HACKING THEM AND THROWING PAPER AT THEM - USE TOOLS TO YOUR ADVANTAGE DONT GET FIRED BY THE BOSS!!!

Last updated by the developer 13 Oct 2026, 03:31 UTC.

3,043
playing (measured 13 Oct 2026, 03:50 UTC)
729,923
lifetime visits
85%
liked (4,161 πŸ‘ / 760 πŸ‘Ž)
4,510
favourites (6.2 per 1k visits)
29 September 2026
created (per Roblox)

Play on Roblox β†’

Live players over time

Growth

4894,8732,68111 October 2026 β€” 545 players11 October 2026 β€” 533 players11 October 2026 β€” 489 players11 October 2026 β€” 489 players11 October 2026 β€” 534 players11 October 2026 β€” 561 players11 October 2026 β€” 615 players11 October 2026 β€” 596 players11 October 2026 β€” 683 players11 October 2026 β€” 814 players11 October 2026 β€” 1,021 players11 October 2026 β€” 988 players11 October 2026 β€” 829 players11 October 2026 β€” 845 players11 October 2026 β€” 798 players11 October 2026 β€” 799 players11 October 2026 β€” 820 players11 October 2026 β€” 763 players11 October 2026 β€” 728 players11 October 2026 β€” 833 players11 October 2026 β€” 532 players12 October 2026 β€” 3,155 players12 October 2026 β€” 3,952 players12 October 2026 β€” 3,068 players12 October 2026 β€” 3,852 players12 October 2026 β€” 3,153 players12 October 2026 β€” 2,734 players12 October 2026 β€” 2,628 players12 October 2026 β€” 2,573 players12 October 2026 β€” 2,889 players12 October 2026 β€” 2,998 players12 October 2026 β€” 3,286 players12 October 2026 β€” 3,783 players12 October 2026 β€” 4,429 players12 October 2026 β€” 4,691 players12 October 2026 β€” 4,408 players12 October 2026 β€” 4,161 players12 October 2026 β€” 4,559 players12 October 2026 β€” 4,873 players12 October 2026 β€” 4,835 players12 October 2026 β€” 4,728 players12 October 2026 β€” 4,126 players12 October 2026 β€” 4,080 players12 October 2026 β€” 4,076 players12 October 2026 β€” 3,409 players13 October 2026 β€” 3,760 players13 October 2026 β€” 4,061 players13 October 2026 β€” 3,401 players13 October 2026 β€” 3,043 players3,04311 October 202613 October 2026
49 measurements spanning 2 days, net +2,498. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”.
Measurement log β€” every players count we have recorded, most recent 20 of 49
Measured (UTC)PlayersChange
13 Oct 2026, 03:503,043-358
13 Oct 2026, 02:503,401-660
13 Oct 2026, 01:504,061+301
13 Oct 2026, 00:503,760+351
12 Oct 2026, 23:503,409-667
12 Oct 2026, 22:504,076-4
12 Oct 2026, 21:504,080-46
12 Oct 2026, 20:504,126-602
12 Oct 2026, 19:504,728-107
12 Oct 2026, 18:504,835-38
12 Oct 2026, 17:504,873+314
12 Oct 2026, 16:504,559+398
12 Oct 2026, 15:504,161-247
12 Oct 2026, 14:504,408-283
12 Oct 2026, 13:504,691+262
12 Oct 2026, 12:504,429+646
12 Oct 2026, 11:503,783+497
12 Oct 2026, 10:503,286+288
12 Oct 2026, 09:502,998+109
12 Oct 2026, 08:502,889first reading

Concurrent players at each of our measurements (insert-on-change).

On the Roblox charts

#14 Up & coming#63 Top trending

Growth

14262012 Oct 2026, 19:25 β€” 26 rank on Up & coming12 Oct 2026, 20:25 β€” 24 rank on Up & coming12 Oct 2026, 21:25 β€” 22 rank on Up & coming12 Oct 2026, 22:25 β€” 22 rank on Up & coming12 Oct 2026, 23:25 β€” 19 rank on Up & coming13 Oct 2026, 00:25 β€” 16 rank on Up & coming13 Oct 2026, 01:25 β€” 15 rank on Up & coming13 Oct 2026, 02:25 β€” 15 rank on Up & coming13 Oct 2026, 03:25 β€” 15 rank on Up & coming13 Oct 2026, 04:25 β€” 14 rank on Up & coming12 Oct 2026, 19:2513 Oct 2026, 04:25
10 measurements taken within a single day, net -12. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 12–28 and does not start at zero.
Measurement log β€” every rank on Up & coming count we have recorded
Measured (UTC)Rank on Up & comingChange
13 Oct 2026, 04:2514-1
13 Oct 2026, 03:2515no change
13 Oct 2026, 02:2515no change
13 Oct 2026, 01:2515-1
13 Oct 2026, 00:2516-3
12 Oct 2026, 23:2519-3
12 Oct 2026, 22:2522no change
12 Oct 2026, 21:2522-2
12 Oct 2026, 20:2524-2
12 Oct 2026, 19:2526first reading

Position on Roblox’s up & coming sort over time (global/desktop). Lower is higher up the chart.

Monetization β€” game passes

2X EARNINGS
499 R$
AUTO UPDATE
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You MEET da BOSS Β· progression109,113 Β· 100.0% win
Ohhh the Intern!! Β· other41,040 Β· 81.2% win
WHY IS VERITY HERE?? Β· progression22,755 Β· 27.3% win
The printer had issues but you FIXED IT!!! Β· other15,527 Β· 16.6% win
YOU BEAT THE SKELETON Β· progression14,501 Β· 23.9% win
THE BUILDING IS ON FIRE Β· other13,557 Β· 23.8% win
Your old computer's revenge Β· other11,583 Β· 16.9% win
YOU DIDNT DANCE ENOUGH!!! Β· other4,032 Β· 4.4% win

How many players have ever earned each badge β€” a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own β€œgames like this” rail, as we recorded it on 11 October 2026. The order is Roblox’s, not ours. Which games it points at most β†’

Like ratio over time

Growth

788581.511 October 2026 β€” 78 % liked11 October 2026 β€” 78 % liked11 October 2026 β€” 78 % liked11 October 2026 β€” 79 % liked11 October 2026 β€” 79 % liked11 October 2026 β€” 78 % liked11 October 2026 β€” 78 % liked11 October 2026 β€” 78 % liked11 October 2026 β€” 78 % liked11 October 2026 β€” 78 % liked11 October 2026 β€” 78 % liked11 October 2026 β€” 79 % liked11 October 2026 β€” 79 % liked11 October 2026 β€” 78 % liked11 October 2026 β€” 78 % liked11 October 2026 β€” 78 % liked11 October 2026 β€” 79 % liked11 October 2026 β€” 79 % liked11 October 2026 β€” 79 % liked11 October 2026 β€” 79 % liked11 October 2026 β€” 79 % liked12 October 2026 β€” 79 % liked12 October 2026 β€” 79 % liked12 October 2026 β€” 80 % liked12 October 2026 β€” 81 % liked12 October 2026 β€” 81 % liked12 October 2026 β€” 81 % liked12 October 2026 β€” 82 % liked12 October 2026 β€” 82 % liked12 October 2026 β€” 82 % liked12 October 2026 β€” 82 % liked12 October 2026 β€” 82 % liked12 October 2026 β€” 82 % liked12 October 2026 β€” 82 % liked12 October 2026 β€” 82 % liked12 October 2026 β€” 82 % liked12 October 2026 β€” 82 % liked12 October 2026 β€” 83 % liked12 October 2026 β€” 83 % liked12 October 2026 β€” 83 % liked12 October 2026 β€” 83 % liked12 October 2026 β€” 83 % liked12 October 2026 β€” 84 % liked12 October 2026 β€” 84 % liked12 October 2026 β€” 84 % liked13 October 2026 β€” 84 % liked13 October 2026 β€” 84 % liked13 October 2026 β€” 84 % liked13 October 2026 β€” 85 % liked11 October 202613 October 2026
49 measurements spanning 2 days, net +7. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between β€” snapshots are recorded only when a count changes, so gaps mean β€œno change observed”, never β€œinterpolated”. The vertical axis spans 77–86 and does not start at zero.
Measurement log β€” every % liked count we have recorded, most recent 20 of 49
Measured (UTC)% likedChange
13 Oct 2026, 03:5085+1
13 Oct 2026, 02:5084no change
13 Oct 2026, 01:5084no change
13 Oct 2026, 00:5084no change
12 Oct 2026, 23:5084no change
12 Oct 2026, 22:5084no change
12 Oct 2026, 21:5084+1
12 Oct 2026, 20:5083no change
12 Oct 2026, 19:5083no change
12 Oct 2026, 18:5083no change
12 Oct 2026, 17:5083no change
12 Oct 2026, 16:5083+1
12 Oct 2026, 15:5082no change
12 Oct 2026, 14:5082no change
12 Oct 2026, 13:5082no change
12 Oct 2026, 12:5082no change
12 Oct 2026, 11:5082no change
12 Oct 2026, 10:5082no change
12 Oct 2026, 09:5082no change
12 Oct 2026, 08:5082first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.