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Ordinary [1.5 EXP & 1.25x Drop Rate]

Ordinary [1.5 EXP & 1.25x Drop Rate]

A Roblox experience owned by Bohstin.

Fighting & PvPENwebtoon-unordinaryability-systemschool-hierarchy

Description (written by the developer; not a statement by this register)

ORDINARY A fan-made fighting game inspired by the webtoon unOrdinary. In this world your ability decides your place, and almost nobody is ordinary. ⭐ Premium players receive 1.15x Money & EXP while playing! Spin for your ability, from Low tier all the way to Ascendant tier and beyond ???, each with its own moves, passive, and playstyle. Power up, train your stats, and climb the hierarchy by fighting your way through students, enforcers and tyrants across the school grounds. ⚔️ Skill-Based Combat and Fighting Styles 🎲 50+ Abilities to Roll 👑 Quests, Mini-Bosses and World Bosses to Take on Solo or with Friends 🥊 PvP Arena to Prove Who's Really on Top 🎨 Customize your Character with many Customization Options to Make your Character Truly yours. Will You Rise to The Top Of The Hierarchy or Be The One To Bring The Whole System Down? Ordinary is an unofficial fan game and is not affiliated with unOrdinary, uru-

Last updated by the developer 26 Oct 2026, 06:18 UTC.

399
playing (measured 26 Oct 2026, 10:50 UTC)
171,500
lifetime visits
69%
liked (717 👍 / 326 👎)
506
favourites (3.0 per 1k visits)
29 September 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

14656235439918 October 202626 October 2026
185 measurements spanning 8 days, net +179. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–624 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 185
Measured (UTC)PlayersChange
26 Oct 2026, 10:50399+26
26 Oct 2026, 09:50373+9
26 Oct 2026, 08:50364-28
26 Oct 2026, 07:50392-63
26 Oct 2026, 06:50455-11
26 Oct 2026, 05:50466-4
26 Oct 2026, 04:50470-5
26 Oct 2026, 03:50475no change
26 Oct 2026, 02:50475+4
26 Oct 2026, 01:50471-36
26 Oct 2026, 00:50507+16
25 Oct 2026, 23:50491+4
25 Oct 2026, 22:50487-18
25 Oct 2026, 21:50505-14
25 Oct 2026, 20:50519-32
25 Oct 2026, 19:50551+37
25 Oct 2026, 18:50514-32
25 Oct 2026, 17:50546+15
25 Oct 2026, 16:50531+36
25 Oct 2026, 15:50495first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ability Focus
499 R$
1.5x luck
399 R$
Bulk Roll 10x
399 R$
Skip Roll Animation
299 R$
1.5x Drop Rate
299 R$
1.5x Money
299 R$
5x Roll Speed
299 R$
Custom Outfit
200 R$
5X Bulk Roll
199 R$
2x Fitness Gain
199 R$
1.5x Mastery Gain
199 R$
1.5x EXP
199 R$
1.5x Drain Bar Gain
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Low Tier · progression7,820 · 100.0% win
Mid Tier · progression1,710 · 49.7% win
Elite Tier · progression818 · 21.0% win
High Tier · progression263 · 3.8% win
God Tier · progression93 · 1.1% win
Ascendant Tier · progression26 · 0.10% win
??? · progression9 · 0.10% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 18 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

687370.56918 October 202626 October 2026
185 measurements spanning 8 days, net -3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–74 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 185
Measured (UTC)% likedChange
26 Oct 2026, 10:5069no change
26 Oct 2026, 09:5069no change
26 Oct 2026, 08:5069no change
26 Oct 2026, 07:5069no change
26 Oct 2026, 06:5069no change
26 Oct 2026, 05:5069no change
26 Oct 2026, 04:5069no change
26 Oct 2026, 03:5069no change
26 Oct 2026, 02:5069no change
26 Oct 2026, 01:5069no change
26 Oct 2026, 00:5069no change
25 Oct 2026, 23:5069no change
25 Oct 2026, 22:5069no change
25 Oct 2026, 21:5069no change
25 Oct 2026, 20:5069no change
25 Oct 2026, 19:5069no change
25 Oct 2026, 18:5069no change
25 Oct 2026, 17:5069no change
25 Oct 2026, 16:5069no change
25 Oct 2026, 15:5069first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
25 October 2026
Roblox entity thumbnail
18 October 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.