Ordinary [1.5 EXP & 1.25x Drop Rate]
A Roblox experience owned by Bohstin.
Fighting & PvPENwebtoon-unordinaryability-systemschool-hierarchy
Description (written by the developer; not a statement by this register)
ORDINARY A fan-made fighting game inspired by the webtoon unOrdinary. In this world your ability decides your place, and almost nobody is ordinary. ⭐ Premium players receive 1.15x Money & EXP while playing! Spin for your ability, from Low tier all the way to Ascendant tier and beyond ???, each with its own moves, passive, and playstyle. Power up, train your stats, and climb the hierarchy by fighting your way through students, enforcers and tyrants across the school grounds. ⚔️ Skill-Based Combat and Fighting Styles 🎲 50+ Abilities to Roll 👑 Quests, Mini-Bosses and World Bosses to Take on Solo or with Friends 🥊 PvP Arena to Prove Who's Really on Top 🎨 Customize your Character with many Customization Options to Make your Character Truly yours. Will You Rise to The Top Of The Hierarchy or Be The One To Bring The Whole System Down? Ordinary is an unofficial fan game and is not affiliated with unOrdinary, uru-
Last updated by the developer 26 Oct 2026, 06:18 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 26 Oct 2026, 10:50 | 399 | +26 |
| 26 Oct 2026, 09:50 | 373 | +9 |
| 26 Oct 2026, 08:50 | 364 | -28 |
| 26 Oct 2026, 07:50 | 392 | -63 |
| 26 Oct 2026, 06:50 | 455 | -11 |
| 26 Oct 2026, 05:50 | 466 | -4 |
| 26 Oct 2026, 04:50 | 470 | -5 |
| 26 Oct 2026, 03:50 | 475 | no change |
| 26 Oct 2026, 02:50 | 475 | +4 |
| 26 Oct 2026, 01:50 | 471 | -36 |
| 26 Oct 2026, 00:50 | 507 | +16 |
| 25 Oct 2026, 23:50 | 491 | +4 |
| 25 Oct 2026, 22:50 | 487 | -18 |
| 25 Oct 2026, 21:50 | 505 | -14 |
| 25 Oct 2026, 20:50 | 519 | -32 |
| 25 Oct 2026, 19:50 | 551 | +37 |
| 25 Oct 2026, 18:50 | 514 | -32 |
| 25 Oct 2026, 17:50 | 546 | +15 |
| 25 Oct 2026, 16:50 | 531 | +36 |
| 25 Oct 2026, 15:50 | 495 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 18 October 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 26 Oct 2026, 10:50 | 69 | no change |
| 26 Oct 2026, 09:50 | 69 | no change |
| 26 Oct 2026, 08:50 | 69 | no change |
| 26 Oct 2026, 07:50 | 69 | no change |
| 26 Oct 2026, 06:50 | 69 | no change |
| 26 Oct 2026, 05:50 | 69 | no change |
| 26 Oct 2026, 04:50 | 69 | no change |
| 26 Oct 2026, 03:50 | 69 | no change |
| 26 Oct 2026, 02:50 | 69 | no change |
| 26 Oct 2026, 01:50 | 69 | no change |
| 26 Oct 2026, 00:50 | 69 | no change |
| 25 Oct 2026, 23:50 | 69 | no change |
| 25 Oct 2026, 22:50 | 69 | no change |
| 25 Oct 2026, 21:50 | 69 | no change |
| 25 Oct 2026, 20:50 | 69 | no change |
| 25 Oct 2026, 19:50 | 69 | no change |
| 25 Oct 2026, 18:50 | 69 | no change |
| 25 Oct 2026, 17:50 | 69 | no change |
| 25 Oct 2026, 16:50 | 69 | no change |
| 25 Oct 2026, 15:50 | 69 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.
Icon history
Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.