Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
[X2 Uncapped] Ultra unFair

[X2 Uncapped] Ultra unFair

A Roblox experience owned by BtKing Studios.

Fighting & PvPENability rollingPvP combatleveling progression

[X2 Uncapped] Ultra unFair is a fighting-pvp experience created on 2023-08-06. It has 3,270,202 lifetime visits and 19,038 favorites. Currently, 6 players are active. The experience holds a 73% like percentage. The description highlights rolling for abilities, leveling them up, and engaging in PvP challenges.

Description (written by the developer; not a statement by this register)

🔥 Welcome to Ultra Unfair! 🔥 🎲 Roll for powerful abilities, from common to incredibly rare. Every roll could unlock your next favorite power. ⬆️ Level up your abilities to make them stronger, unlock new potential, and create your own playstyle. ⚔️ Challenge other players in PvP, test your skills, and prove that you're the strongest. Will you rely on luck, skill, or both? Jump in and see if you can survive the world of Ultra Unfair!

Last updated by the developer 6 Aug 2026, 21:08 UTC.

6
playing (measured 10 Aug 2026, 15:07 UTC)
3,270,202
lifetime visits
73%
liked (8,507 👍 / 3,083 👎)
19,048
favourites (5.8 per 1k visits)
6 August 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:0721first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

x2 Luck
999 R$
Unfair VIP [25% SALE]
599 R$
Starter Pack!
399 R$
Custom Clothing!
199 R$
Instant Wheel Spin
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You got a level 10 ability! · progression99,170 · 6.5% win
Get a level 15 ability! · progression59,572 · 6.5% win
You got a level 20? · progression15,411 · 15.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7314 August 2026 — 73 % liked24 August 2026 — 73 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 72–74 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 05:0773no change
14 Aug 2026, 05:0673first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.