Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
unConventional

unConventional

A Roblox experience owned by shocker games.

Fighting & PvPENsupernatural abilitiesschool hierarchycombat

unConventional is a fighting-pvp Roblox experience created on 2023-08-02. It currently has 89 players online. The game has accumulated 39,360,337 lifetime visits. It holds a 71% like percentage and 30,195 favorites.

Description (written by the developer; not a statement by this register)

In a world where everybody has supernatural abilities, rise to the peak as the strongest of your school's hierarchy! Gain fantastical powers, and conquer other players to reach the summit of unConventional! ❗To enter codes, type "/code [name]"❗ ⭐Credits⭐ Owner: cel Scripters: cel, Logophilic, Storm_Cloud, Willisawesome12 Builder: Sorran1 VFX: cel, Storm_Cloud, Willisawesome12 General Contributions: CruelSun, Ai_Mikii

Last updated by the developer 9 Aug 2026, 01:53 UTC.

89
playing (measured 10 Aug 2026, 19:18 UTC)
39,360,337
lifetime visits
71%
liked (13,875 👍 / 5,642 👎)
31,399
favourites (0.8 per 1k visits)
2 August 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:1899first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Multiple Hats
400 R$
Customize+
400 R$
Drip
250 R$
Donation
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Low-Tier · other756,280 · 1.8% win
Mid-Tier · other610,770 · 1.8% win
Elite-Tier · other493,997 · 1.8% win
High-Tier · other313,163 · 1.9% win
God-Tier · progression72,460 · 0.60% win
Level 7 · progression3,665 · 0.00% win
Level 8 · progression49 · 0.00% win
Level 9 · progression12 · 0.00% win
bully · other0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7123 August 2026 — 71 % liked2 September 2026 — 71 % liked12 September 2026 — 71 % liked22 September 2026 — 71 % liked2 October 2026 — 71 % liked12 October 2026 — 71 % liked23 August 202612 October 2026
6 measurements spanning 50 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 70–72 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
12 Oct 2026, 15:0471no change
2 Oct 2026, 15:0371no change
22 Sept 2026, 15:0271no change
12 Sept 2026, 15:0171no change
2 Sept 2026, 14:5271no change
23 Aug 2026, 14:4771first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.