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[RELEASE] Climb a Beanstalk

[RELEASE] Climb a Beanstalk

A Roblox experience owned by and don't get caught.

ObbyENclimbingpet collectionendless runner

Description (written by the developer; not a statement by this register)

🌱 Climb your own giant beanstalk... how high can you go? Hold to climb past the clouds while a giant chases you! The higher you climb, the faster he gets. Race through Normal, Sunset and Storm into Space, and Space never ends! 🥚 Hatch eggs full of animals, from the farm to the jungle and beyond. Every pet hatches at a random size, and bigger, rarer pets earn more coins on your plot. ⭐ FEATURES - Endless climbing with a giant on your tail - Themed eggs and a Pet Index with rewards - Upgrade tree: Climb Speed, Boost and Coin Bonus - Free gifts for playing and a free rewards chest - Events like Golden Hour, Coin Shower and Fast Hatch - Best Height and Coins per Second leaderboards - Badges to collect 👥 +10% coins for every friend in your server 💎 Premium players get +10% coins 👍 Like for updates! 🔔 Join the group and favourite for a free reward!

Last updated by the developer 9 Oct 2026, 17:22 UTC.

15
playing (measured 9 Oct 2026, 22:50 UTC)
48,189
lifetime visits
50%
liked (21 👍 / 21 👎)
1,932
favourites (40.1 per 1k visits)
1 October 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

15190102.59 Oct 2026, 17:00 — 130 players9 Oct 2026, 17:50 — 190 players9 Oct 2026, 18:50 — 160 players9 Oct 2026, 19:50 — 139 players9 Oct 2026, 20:50 — 168 players9 Oct 2026, 21:50 — 128 players9 Oct 2026, 22:50 — 15 players9 Oct 2026, 17:009 Oct 2026, 22:50
7 measurements taken within a single day, net -115. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
9 Oct 2026, 22:5015-113
9 Oct 2026, 21:50128-40
9 Oct 2026, 20:50168+29
9 Oct 2026, 19:50139-21
9 Oct 2026, 18:50160-30
9 Oct 2026, 17:50190+60
9 Oct 2026, 17:00130first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

VIP
249 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to the Beanstalk · welcome93,365 · 100.0% win
Above the Clouds · progression77,685 · 100.0% win
First Hatch · collection55,811 · 100.0% win
Mythic! · collection2,806 · 4.8% win
Space Explorer · progression2,743 · 24.1% win
Endless Climber · progression323 · 4.8% win
10K Club · progression79 · 0.00% win
Collector · collection22 · 0.00% win
Maxed Out · progression11 · 0.00% win
50K Club · progression6 · 0.00% win
100K Club · progression2 · 0.00% win
Master Collector · collection0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 23 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

509974.59 October 2026 — 99 % liked9 October 2026 — 99 % liked9 October 2026 — 99 % liked9 October 2026 — 99 % liked9 October 2026 — 99 % liked9 October 2026 — 99 % liked9 October 2026 — 99 % liked19 October 2026 — 50 % liked9 October 202619 October 2026
8 measurements spanning 10 days, net -49. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 43–106 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
19 Oct 2026, 17:0050-49
9 Oct 2026, 22:5099no change
9 Oct 2026, 21:5099no change
9 Oct 2026, 20:5099no change
9 Oct 2026, 19:5099no change
9 Oct 2026, 18:5099no change
9 Oct 2026, 17:5099no change
9 Oct 2026, 17:0099first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.