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ROOM 13 [HORROR]

ROOM 13 [HORROR]

A Roblox experience owned by CCU Zone.

HorrorENhospitalsurvivalmultiplayer

ROOM 13 [HORROR] is a horror experience created on 2026-10-03. It has accumulated 3,209,172 lifetime visits and 29,111 favorites. Currently, 1,516 players are active. The title holds an 84% like percentage. The game supports up to four players in solo or group modes.

Description (written by the developer; not a statement by this register)

ROOM 13 Work the night shift in an abandoned hospital. Answer every call bell before it rings out. Miss three and your shift is over. She comes out at night. She sees your light and hears you run. Hide in a locker and hold your breath. Six nights. Solo or up to 4 players. PC: WASD move, Shift sprint, F flashlight, E use, Space hold breath, Tab map CONSOLE: Left stick move, click left stick sprint, Y flashlight, X use, A hold breath, LB map

Last updated by the developer 26 Oct 2026, 23:04 UTC.

1,838
playing (measured 27 Oct 2026, 12:50 UTC)
3,227,691
lifetime visits
84%
liked (1,361 👍 / 268 👎)
29,111
favourites (9.0 per 1k visits)
3 October 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1,0063,4752,240.526 Oct 2026, 08:00 — 1,202 players26 Oct 2026, 08:50 — 1,213 players26 Oct 2026, 09:50 — 1,178 players26 Oct 2026, 10:50 — 1,275 players26 Oct 2026, 11:50 — 1,504 players26 Oct 2026, 12:50 — 1,876 players26 Oct 2026, 13:50 — 2,396 players26 Oct 2026, 14:50 — 2,779 players26 Oct 2026, 15:50 — 2,642 players26 Oct 2026, 16:50 — 2,669 players26 Oct 2026, 17:50 — 2,694 players26 Oct 2026, 18:50 — 2,793 players26 Oct 2026, 19:50 — 3,061 players26 Oct 2026, 20:50 — 3,022 players26 Oct 2026, 21:50 — 2,871 players26 Oct 2026, 22:50 — 2,649 players26 Oct 2026, 23:50 — 3,475 players27 Oct 2026, 00:50 — 2,733 players27 Oct 2026, 01:50 — 2,656 players27 Oct 2026, 02:50 — 2,462 players27 Oct 2026, 03:50 — 2,366 players27 Oct 2026, 04:50 — 1,984 players27 Oct 2026, 05:50 — 1,582 players27 Oct 2026, 06:50 — 1,283 players27 Oct 2026, 07:50 — 1,236 players27 Oct 2026, 08:50 — 1,092 players27 Oct 2026, 09:50 — 1,006 players27 Oct 2026, 10:50 — 1,305 players27 Oct 2026, 11:50 — 1,516 players27 Oct 2026, 12:50 — 1,838 players1,83826 Oct 2026, 08:0027 Oct 2026, 12:50
30 measurements spanning 1 day, net +636. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 636–3,845 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 30
Measured (UTC)PlayersChange
27 Oct 2026, 12:501,838+322
27 Oct 2026, 11:501,516+211
27 Oct 2026, 10:501,305+299
27 Oct 2026, 09:501,006-86
27 Oct 2026, 08:501,092-144
27 Oct 2026, 07:501,236-47
27 Oct 2026, 06:501,283-299
27 Oct 2026, 05:501,582-402
27 Oct 2026, 04:501,984-382
27 Oct 2026, 03:502,366-96
27 Oct 2026, 02:502,462-194
27 Oct 2026, 01:502,656-77
27 Oct 2026, 00:502,733-742
26 Oct 2026, 23:503,475+826
26 Oct 2026, 22:502,649-222
26 Oct 2026, 21:502,871-151
26 Oct 2026, 20:503,022-39
26 Oct 2026, 19:503,061+268
26 Oct 2026, 18:502,793+99
26 Oct 2026, 17:502,694first reading

Concurrent players at each of our measurements (insert-on-change).

On the Roblox charts

#39 Up & coming#87 Top trending

Growth

3092613923 October 202627 October 2026
94 measurements spanning 4 days, net -53. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 21–101 and does not start at zero.
Measurement log — every rank on Up & coming count we have recorded, most recent 20 of 94
Measured (UTC)Rank on Up & comingChange
27 Oct 2026, 12:2539no change
27 Oct 2026, 11:2539no change
27 Oct 2026, 10:2539no change
27 Oct 2026, 09:2539no change
27 Oct 2026, 08:2539-5
27 Oct 2026, 07:2544-2
27 Oct 2026, 06:2546+8
27 Oct 2026, 05:2538no change
27 Oct 2026, 04:2538no change
27 Oct 2026, 03:2538no change
27 Oct 2026, 02:2538no change
27 Oct 2026, 01:2538-1
27 Oct 2026, 00:2539-1
26 Oct 2026, 23:2540+1
26 Oct 2026, 22:2539+2
26 Oct 2026, 21:2537+2
26 Oct 2026, 20:2535+1
26 Oct 2026, 19:2534no change
26 Oct 2026, 18:2534no change
26 Oct 2026, 17:2534first reading

Position on Roblox’s up & coming sort over time (global/desktop). Lower is higher up the chart.

Monetization — game passes

Jumpscare All
299 R$
Infinite Sprint
149 R$
Radar
99 R$
Push
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Clocked In · welcome739,798 · 100.0% win
Night 1 · progression423,574 · 63.2% win
Night 2 · progression235,625 · 35.3% win
Night 3 · progression131,803 · 20.1% win
Night 4 · progression88,896 · 13.8% win
Night 5 · progression56,079 · 8.9% win
Last Shift · progression25,247 · 4.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 26 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

838483.526 Oct 2026, 08:00 — 84 % liked26 Oct 2026, 08:50 — 84 % liked26 Oct 2026, 09:50 — 84 % liked26 Oct 2026, 10:50 — 84 % liked26 Oct 2026, 11:50 — 84 % liked26 Oct 2026, 12:50 — 84 % liked26 Oct 2026, 13:50 — 84 % liked26 Oct 2026, 14:50 — 84 % liked26 Oct 2026, 15:50 — 84 % liked26 Oct 2026, 16:50 — 84 % liked26 Oct 2026, 17:50 — 84 % liked26 Oct 2026, 18:50 — 84 % liked26 Oct 2026, 19:50 — 84 % liked26 Oct 2026, 20:50 — 84 % liked26 Oct 2026, 21:50 — 84 % liked26 Oct 2026, 22:50 — 84 % liked26 Oct 2026, 23:50 — 84 % liked27 Oct 2026, 00:50 — 84 % liked27 Oct 2026, 01:50 — 84 % liked27 Oct 2026, 02:50 — 84 % liked27 Oct 2026, 03:50 — 83 % liked27 Oct 2026, 04:50 — 83 % liked27 Oct 2026, 05:50 — 83 % liked27 Oct 2026, 06:50 — 83 % liked27 Oct 2026, 07:50 — 83 % liked27 Oct 2026, 08:50 — 84 % liked27 Oct 2026, 09:50 — 83 % liked27 Oct 2026, 10:50 — 84 % liked27 Oct 2026, 11:50 — 84 % liked27 Oct 2026, 12:50 — 84 % liked26 Oct 2026, 08:0027 Oct 2026, 12:50
30 measurements spanning 1 day. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–84 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 30
Measured (UTC)% likedChange
27 Oct 2026, 12:5084no change
27 Oct 2026, 11:5084no change
27 Oct 2026, 10:5084+1
27 Oct 2026, 09:5083-1
27 Oct 2026, 08:5084+1
27 Oct 2026, 07:5083no change
27 Oct 2026, 06:5083no change
27 Oct 2026, 05:5083no change
27 Oct 2026, 04:5083no change
27 Oct 2026, 03:5083-1
27 Oct 2026, 02:5084no change
27 Oct 2026, 01:5084no change
27 Oct 2026, 00:5084no change
26 Oct 2026, 23:5084no change
26 Oct 2026, 22:5084no change
26 Oct 2026, 21:5084no change
26 Oct 2026, 20:5084no change
26 Oct 2026, 19:5084no change
26 Oct 2026, 18:5084no change
26 Oct 2026, 17:5084first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.