ROOM 13 [HORROR]
A Roblox experience owned by CCU Zone.
HorrorENhospitalsurvivalmultiplayer
ROOM 13 [HORROR] is a horror experience created on 2026-10-03. It has accumulated 3,209,172 lifetime visits and 29,111 favorites. Currently, 1,516 players are active. The title holds an 84% like percentage. The game supports up to four players in solo or group modes.
Description (written by the developer; not a statement by this register)
ROOM 13 Work the night shift in an abandoned hospital. Answer every call bell before it rings out. Miss three and your shift is over. She comes out at night. She sees your light and hears you run. Hide in a locker and hold your breath. Six nights. Solo or up to 4 players. PC: WASD move, Shift sprint, F flashlight, E use, Space hold breath, Tab map CONSOLE: Left stick move, click left stick sprint, Y flashlight, X use, A hold breath, LB map
Last updated by the developer 26 Oct 2026, 23:04 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 27 Oct 2026, 12:50 | 1,838 | +322 |
| 27 Oct 2026, 11:50 | 1,516 | +211 |
| 27 Oct 2026, 10:50 | 1,305 | +299 |
| 27 Oct 2026, 09:50 | 1,006 | -86 |
| 27 Oct 2026, 08:50 | 1,092 | -144 |
| 27 Oct 2026, 07:50 | 1,236 | -47 |
| 27 Oct 2026, 06:50 | 1,283 | -299 |
| 27 Oct 2026, 05:50 | 1,582 | -402 |
| 27 Oct 2026, 04:50 | 1,984 | -382 |
| 27 Oct 2026, 03:50 | 2,366 | -96 |
| 27 Oct 2026, 02:50 | 2,462 | -194 |
| 27 Oct 2026, 01:50 | 2,656 | -77 |
| 27 Oct 2026, 00:50 | 2,733 | -742 |
| 26 Oct 2026, 23:50 | 3,475 | +826 |
| 26 Oct 2026, 22:50 | 2,649 | -222 |
| 26 Oct 2026, 21:50 | 2,871 | -151 |
| 26 Oct 2026, 20:50 | 3,022 | -39 |
| 26 Oct 2026, 19:50 | 3,061 | +268 |
| 26 Oct 2026, 18:50 | 2,793 | +99 |
| 26 Oct 2026, 17:50 | 2,694 | first reading |
Concurrent players at each of our measurements (insert-on-change).
On the Roblox charts
#39 Up & coming#87 Top trending
Growth
| Measured (UTC) | Rank on Up & coming | Change |
|---|---|---|
| 27 Oct 2026, 12:25 | 39 | no change |
| 27 Oct 2026, 11:25 | 39 | no change |
| 27 Oct 2026, 10:25 | 39 | no change |
| 27 Oct 2026, 09:25 | 39 | no change |
| 27 Oct 2026, 08:25 | 39 | -5 |
| 27 Oct 2026, 07:25 | 44 | -2 |
| 27 Oct 2026, 06:25 | 46 | +8 |
| 27 Oct 2026, 05:25 | 38 | no change |
| 27 Oct 2026, 04:25 | 38 | no change |
| 27 Oct 2026, 03:25 | 38 | no change |
| 27 Oct 2026, 02:25 | 38 | no change |
| 27 Oct 2026, 01:25 | 38 | -1 |
| 27 Oct 2026, 00:25 | 39 | -1 |
| 26 Oct 2026, 23:25 | 40 | +1 |
| 26 Oct 2026, 22:25 | 39 | +2 |
| 26 Oct 2026, 21:25 | 37 | +2 |
| 26 Oct 2026, 20:25 | 35 | +1 |
| 26 Oct 2026, 19:25 | 34 | no change |
| 26 Oct 2026, 18:25 | 34 | no change |
| 26 Oct 2026, 17:25 | 34 | first reading |
Position on Roblox’s up & coming sort over time (global/desktop). Lower is higher up the chart.
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 26 October 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 27 Oct 2026, 12:50 | 84 | no change |
| 27 Oct 2026, 11:50 | 84 | no change |
| 27 Oct 2026, 10:50 | 84 | +1 |
| 27 Oct 2026, 09:50 | 83 | -1 |
| 27 Oct 2026, 08:50 | 84 | +1 |
| 27 Oct 2026, 07:50 | 83 | no change |
| 27 Oct 2026, 06:50 | 83 | no change |
| 27 Oct 2026, 05:50 | 83 | no change |
| 27 Oct 2026, 04:50 | 83 | no change |
| 27 Oct 2026, 03:50 | 83 | -1 |
| 27 Oct 2026, 02:50 | 84 | no change |
| 27 Oct 2026, 01:50 | 84 | no change |
| 27 Oct 2026, 00:50 | 84 | no change |
| 26 Oct 2026, 23:50 | 84 | no change |
| 26 Oct 2026, 22:50 | 84 | no change |
| 26 Oct 2026, 21:50 | 84 | no change |
| 26 Oct 2026, 20:50 | 84 | no change |
| 26 Oct 2026, 19:50 | 84 | no change |
| 26 Oct 2026, 18:50 | 84 | no change |
| 26 Oct 2026, 17:50 | 84 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.