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MALOCH

MALOCH

A Roblox experience owned by scary robot game.

HorrorENsurvivalstealthoffice setting

MALOCH is a horror experience created on 2026-10-04. It currently has 934 players and 1,587,986 lifetime visits. The game holds 25,042 favorites and a 79% like percentage. The description states players are trapped in an empty office building during a snowstorm with a hostile entity.

Description (written by the developer; not a statement by this register)

you're trapped inside an empty office building during a snowstorm. and something is walking in your workplace. find a way out. it understands and hears you, be careful. keep in mind the game is on active development and there will be bugs.

Last updated by the developer 26 Oct 2026, 22:54 UTC.

735
playing (measured 27 Oct 2026, 14:50 UTC)
1,723,716
lifetime visits
78%
liked (2,839 👍 / 779 👎)
25,042
favourites (14.5 per 1k visits)
4 October 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

2312,3741,302.573524 October 202627 October 2026
86 measurements spanning 4 days, net -1,147. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 86
Measured (UTC)PlayersChange
27 Oct 2026, 14:50735+56
27 Oct 2026, 13:50679+62
27 Oct 2026, 12:50617+104
27 Oct 2026, 11:50513+118
27 Oct 2026, 10:50395+45
27 Oct 2026, 09:50350+77
27 Oct 2026, 08:50273+24
27 Oct 2026, 07:50249+18
27 Oct 2026, 06:50231-183
27 Oct 2026, 05:50414-1
27 Oct 2026, 04:50415-235
27 Oct 2026, 03:50650-213
27 Oct 2026, 02:50863-348
27 Oct 2026, 01:501,211-127
27 Oct 2026, 00:501,338-10
26 Oct 2026, 23:501,348+199
26 Oct 2026, 22:501,149-127
26 Oct 2026, 21:501,276-46
26 Oct 2026, 20:501,322-144
26 Oct 2026, 19:501,466first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Lives
89 R$
NVG
79 R$
Shove / Push
59 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome598,306 · 100.0% win
You Escaped · progression7,652 · 3.8% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 24 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

77797824 October 202627 October 2026
86 measurements spanning 4 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–79 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 86
Measured (UTC)% likedChange
27 Oct 2026, 14:5078no change
27 Oct 2026, 13:5078no change
27 Oct 2026, 12:5078-1
27 Oct 2026, 11:5079no change
27 Oct 2026, 10:5079no change
27 Oct 2026, 09:5079no change
27 Oct 2026, 08:5079no change
27 Oct 2026, 07:5079no change
27 Oct 2026, 06:5079no change
27 Oct 2026, 05:5079no change
27 Oct 2026, 04:5079no change
27 Oct 2026, 03:5079no change
27 Oct 2026, 02:5079no change
27 Oct 2026, 01:5079no change
27 Oct 2026, 00:5079+1
26 Oct 2026, 23:5078no change
26 Oct 2026, 22:5078no change
26 Oct 2026, 21:5078no change
26 Oct 2026, 20:5078no change
26 Oct 2026, 19:5078first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.