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Eat The Supermarket

Eat The Supermarket

A Roblox experience owned by Juan's Supermarket.

SimulatorENeatingprogressiongrocery store

Eat The Supermarket is a simulator experience created on 2026-10-04. It has accumulated 3,011,515 lifetime visits and currently has 963 players. The game holds 1,239 favorites and maintains an 81% like percentage. Players engage in eating mechanics within a supermarket setting.

Description (written by the developer; not a statement by this register)

There are 4.3 MILLION calories in this supermarket. Can you eat them ALL? Eat everything in the supermarket and watch your stomach fill up Upgrade your stomach and eat more food with every bite Use the toilet to empty your stomach and keep eating Hire bodybuilders to help you eat faster Clear the supermarket, become insanely hungry, and eat EVERYTHING! Tags: Eat Everything, Grocery Store, Supermarket

Last updated by the developer 22 Oct 2026, 04:54 UTC.

1,257
playing (measured 30 Oct 2026, 00:50 UTC)
3,303,917
lifetime visits
81%
liked (1,586 👍 / 380 👎)
7,927
favourites (2.4 per 1k visits)
4 October 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

4836,0523,267.51,25718 October 202630 October 2026
279 measurements spanning 12 days, net +97. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 279
Measured (UTC)PlayersChange
30 Oct 2026, 00:501,257-49
29 Oct 2026, 23:501,306-271
29 Oct 2026, 22:501,577+6
29 Oct 2026, 21:501,571+12
29 Oct 2026, 20:501,559-105
29 Oct 2026, 19:501,664+34
29 Oct 2026, 18:501,630+76
29 Oct 2026, 17:501,554+66
29 Oct 2026, 16:501,488+158
29 Oct 2026, 15:501,330-14
29 Oct 2026, 14:501,344+119
29 Oct 2026, 13:501,225-17
29 Oct 2026, 12:501,242+103
29 Oct 2026, 11:501,139+115
29 Oct 2026, 10:501,024+94
29 Oct 2026, 09:50930+71
29 Oct 2026, 08:50859+154
29 Oct 2026, 07:50705+59
29 Oct 2026, 06:50646+52
29 Oct 2026, 05:50594first reading

Concurrent players at each of our measurements (insert-on-change).

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 18 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

75817818 October 202630 October 2026
280 measurements spanning 12 days, net +5. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–82 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 280
Measured (UTC)% likedChange
30 Oct 2026, 00:5081no change
29 Oct 2026, 23:5081no change
29 Oct 2026, 22:5081no change
29 Oct 2026, 21:5081no change
29 Oct 2026, 20:5081no change
29 Oct 2026, 19:5081no change
29 Oct 2026, 18:5081no change
29 Oct 2026, 17:5081no change
29 Oct 2026, 16:5081no change
29 Oct 2026, 15:5081no change
29 Oct 2026, 14:5081no change
29 Oct 2026, 13:5081no change
29 Oct 2026, 12:5081no change
29 Oct 2026, 11:5081no change
29 Oct 2026, 10:5081no change
29 Oct 2026, 09:5081no change
29 Oct 2026, 08:5081no change
29 Oct 2026, 07:5081no change
29 Oct 2026, 06:5081no change
29 Oct 2026, 05:5081first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.