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+1 Mine to Forge

+1 Mine to Forge

A Roblox experience owned by University of Ores.

SimulatorENminingprogressionleaderboard

Description (written by the developer; not a statement by this register)

⛏️ +1 Mine To Forge ⛏️ 💪 Every swing makes you stronger 🪨 Dig deep through epic caves 💎 Hunt for rare and secret ores ⚒️ Turn your loot into epic pickaxes 👑 Rise to the top of the leaderboard!

Last updated by the developer 26 Oct 2026, 20:29 UTC.

73
playing (measured 26 Oct 2026, 22:50 UTC)
64,194
lifetime visits
82%
liked (45 👍 / 10 👎)
2,907
favourites (45.3 per 1k visits)
5 October 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

7318512926 Oct 2026, 19:45 — 113 players26 Oct 2026, 19:50 — 129 players26 Oct 2026, 20:50 — 185 players26 Oct 2026, 21:50 — 115 players26 Oct 2026, 22:50 — 73 players26 Oct 2026, 19:4526 Oct 2026, 22:50
5 measurements taken within a single day, net -40. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 56–202 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
26 Oct 2026, 22:5073-42
26 Oct 2026, 21:50115-70
26 Oct 2026, 20:50185+56
26 Oct 2026, 19:50129+16
26 Oct 2026, 19:45113first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ultra Lucky
699 R$
Hacker Mainframe
649 R$
VIP
299 R$
Celestial Halo
249 R$
Super Lucky
249 R$
Skip Forge Animation
149 R$
Infernal Heart
99 R$
Lucky
99 R$
x2 Power
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to the Mine · welcome43,491 · 100.0% win
First Swing · progression40,132 · 100.0% win
Breakthrough · progression40,031 · 100.0% win
Into the Dark · other40,001 · 100.0% win
Orange Mine · other40,000 · 100.0% win
Apprentice Smith · other31,430 · 100.0% win
Miners' Mine · other27,774 · 100.0% win
Graduate · progression23,091 · 100.0% win
Master Smith · other19,253 · 100.0% win
Ice Cave · progression14,740 · 100.0% win
Payday · other8,344 · 73.9% win
Rune Breaker · other7,752 · 68.8% win
Toxic Sewers · progression5,538 · 63.3% win
Comeback! · other2,705 · 18.4% win
Mossy Grotto · progression800 · 7.4% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 26 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8226 Oct 2026, 19:46 — 82 % liked26 Oct 2026, 19:50 — 82 % liked26 Oct 2026, 20:50 — 82 % liked26 Oct 2026, 21:50 — 82 % liked26 Oct 2026, 22:50 — 82 % liked26 Oct 2026, 19:4626 Oct 2026, 22:50
5 measurements taken within a single day. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
26 Oct 2026, 22:5082no change
26 Oct 2026, 21:5082no change
26 Oct 2026, 20:5082no change
26 Oct 2026, 19:5082no change
26 Oct 2026, 19:4682first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
2 November 2026
Roblox entity thumbnail
26 October 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.