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SLED SURFERS

SLED SURFERS

A Roblox experience owned by Fortune Cookie Studios.

RacingENsnowphysicsupgrade

SLED SURFERS is a racing experience created on 2026-10-12. It has recorded 1,925,892 lifetime visits and currently has 5,281 players. The title holds a 78% like percentage and 2,168 favorites.

Description (written by the developer; not a statement by this register)

Launch your sled down a giant snowy slide! 🛷 Pull back the slingshot, fly off ramps, do flips and smash through everything in your way. Collect coins, upgrade your slingshot, sled, income and rocket, and see how far down the slide you can get! ⭐ Unlock new sleds and magical trails 🎁 Finish daily tasks and open chests 👀 See your friends riding the slide with you

Last updated by the developer 31 Oct 2026, 08:25 UTC.

3,666
playing (measured 31 Oct 2026, 09:50 UTC)
2,126,396
lifetime visits
79%
liked (1,700 👍 / 462 👎)
2,168
favourites (1.0 per 1k visits)
12 October 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

5995,2812,9403,66627 October 202631 October 2026
86 measurements spanning 4 days, net +1,352. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 86
Measured (UTC)PlayersChange
31 Oct 2026, 09:503,666+499
31 Oct 2026, 08:503,167+757
31 Oct 2026, 07:502,410+675
31 Oct 2026, 06:501,735+258
31 Oct 2026, 05:501,477-42
31 Oct 2026, 04:501,519-410
31 Oct 2026, 03:501,929-417
31 Oct 2026, 02:502,346-245
31 Oct 2026, 01:502,591-370
31 Oct 2026, 00:502,961+99
30 Oct 2026, 23:502,862-753
30 Oct 2026, 22:503,615-926
30 Oct 2026, 21:504,541-740
30 Oct 2026, 20:505,281+118
30 Oct 2026, 19:505,163+190
30 Oct 2026, 18:504,973+756
30 Oct 2026, 17:504,217+53
30 Oct 2026, 16:504,164+147
30 Oct 2026, 15:504,017+79
30 Oct 2026, 14:503,938first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Celestial Wings Trail
249 R$
Galaxy Orca Sled
199 R$
Gold Piggy Sled
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Snowy Peaks Medal · progression3,560 · 5.2% win
Gold Rush Medal · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 27 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

687973.527 October 202631 October 2026
86 measurements spanning 4 days, net +10. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 66–81 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 86
Measured (UTC)% likedChange
31 Oct 2026, 09:5079no change
31 Oct 2026, 08:5079no change
31 Oct 2026, 07:5079no change
31 Oct 2026, 06:5079no change
31 Oct 2026, 05:5079no change
31 Oct 2026, 04:5079no change
31 Oct 2026, 03:5079no change
31 Oct 2026, 02:5079+1
31 Oct 2026, 01:5078no change
31 Oct 2026, 00:5078no change
30 Oct 2026, 23:5078no change
30 Oct 2026, 22:5078no change
30 Oct 2026, 21:5078no change
30 Oct 2026, 20:5078no change
30 Oct 2026, 19:5078no change
30 Oct 2026, 18:5078no change
30 Oct 2026, 17:5078+1
30 Oct 2026, 16:5077no change
30 Oct 2026, 15:5077no change
30 Oct 2026, 14:5077first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.