Rally Panic! [2 PLAYER RALLY]
A Roblox experience owned by nonlethal studios.
RacingENco-oprallynarrative
Rally Panic! [2 PLAYER RALLY] is a racing experience created on 2026-10-02. It currently has 2,353 players online. The game has accumulated 2,857,676 lifetime visits and 11,743 favorites. It holds an 87% like percentage. The experience supports two-player co-op gameplay involving driving and navigation roles.
Description (written by the developer; not a statement by this register)
🏁 One drives. One navigates. Both panic. Rally with a friend in this first-person, 2-player co-op rally game! The driver controls the steering and handbrake. The navigator holds the map and calls out turns, hazards, and which road to take. 🌲 Race through dense forests 🌉 Cross narrow bridges over deep ravines 🚧 Avoid wrong turns and dead ends 🗣️ Communicate fast and trust your teammate Choose your roles and work together to reach the finish. Can your friendship survive the next hairpin? 🎮 Inspired by "Left Left LEFT!" by Stellux Interactive. Thank you for the inspiration!
Last updated by the developer 15 Oct 2026, 05:29 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 15 Oct 2026, 07:50 | 1,765 | +59 |
| 15 Oct 2026, 06:50 | 1,706 | -103 |
| 15 Oct 2026, 05:50 | 1,809 | -362 |
| 15 Oct 2026, 04:50 | 2,171 | -317 |
| 15 Oct 2026, 03:50 | 2,488 | -105 |
| 15 Oct 2026, 02:50 | 2,593 | -76 |
| 15 Oct 2026, 01:50 | 2,669 | +23 |
| 15 Oct 2026, 00:50 | 2,646 | +133 |
| 14 Oct 2026, 23:50 | 2,513 | +160 |
| 14 Oct 2026, 22:50 | 2,353 | -358 |
| 14 Oct 2026, 21:50 | 2,711 | -892 |
| 14 Oct 2026, 20:50 | 3,603 | -722 |
| 14 Oct 2026, 19:50 | 4,325 | -95 |
| 14 Oct 2026, 18:50 | 4,420 | +395 |
| 14 Oct 2026, 17:50 | 4,025 | +201 |
| 14 Oct 2026, 16:50 | 3,824 | +155 |
| 14 Oct 2026, 15:50 | 3,669 | +126 |
| 14 Oct 2026, 14:50 | 3,543 | -170 |
| 14 Oct 2026, 13:50 | 3,713 | +622 |
| 14 Oct 2026, 12:50 | 3,091 | first reading |
Concurrent players at each of our measurements (insert-on-change).
On the Roblox charts
#11 Up & coming#36 Top trending
Growth
| Measured (UTC) | Rank on Up & coming | Change |
|---|---|---|
| 15 Oct 2026, 08:25 | 11 | no change |
| 15 Oct 2026, 07:25 | 11 | no change |
| 15 Oct 2026, 06:25 | 11 | no change |
| 15 Oct 2026, 05:25 | 11 | no change |
| 15 Oct 2026, 04:25 | 11 | +1 |
| 15 Oct 2026, 03:25 | 10 | no change |
| 15 Oct 2026, 02:25 | 10 | no change |
| 15 Oct 2026, 01:25 | 10 | no change |
| 15 Oct 2026, 00:25 | 10 | no change |
| 14 Oct 2026, 23:25 | 10 | -1 |
| 14 Oct 2026, 22:25 | 11 | -1 |
| 14 Oct 2026, 21:25 | 12 | -1 |
| 14 Oct 2026, 20:25 | 13 | -1 |
| 14 Oct 2026, 19:25 | 14 | -2 |
| 14 Oct 2026, 18:25 | 16 | -3 |
| 14 Oct 2026, 17:25 | 19 | -1 |
| 14 Oct 2026, 16:25 | 20 | -1 |
| 14 Oct 2026, 15:25 | 21 | -6 |
| 14 Oct 2026, 14:25 | 27 | no change |
| 14 Oct 2026, 13:25 | 27 | first reading |
Position on Roblox’s up & coming sort over time (global/desktop). Lower is higher up the chart.
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 10 October 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 15 Oct 2026, 07:50 | 86 | no change |
| 15 Oct 2026, 06:50 | 86 | -1 |
| 15 Oct 2026, 05:50 | 87 | no change |
| 15 Oct 2026, 04:50 | 87 | no change |
| 15 Oct 2026, 03:50 | 87 | no change |
| 15 Oct 2026, 02:50 | 87 | no change |
| 15 Oct 2026, 01:50 | 87 | no change |
| 15 Oct 2026, 00:50 | 87 | no change |
| 14 Oct 2026, 23:50 | 87 | no change |
| 14 Oct 2026, 22:50 | 87 | no change |
| 14 Oct 2026, 21:50 | 87 | no change |
| 14 Oct 2026, 20:50 | 87 | no change |
| 14 Oct 2026, 19:50 | 87 | -3 |
| 14 Oct 2026, 18:50 | 90 | no change |
| 14 Oct 2026, 17:50 | 90 | no change |
| 14 Oct 2026, 16:50 | 90 | no change |
| 14 Oct 2026, 15:50 | 90 | no change |
| 14 Oct 2026, 14:50 | 90 | no change |
| 14 Oct 2026, 13:50 | 90 | no change |
| 14 Oct 2026, 12:50 | 90 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.