Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Rally Panic! [2 PLAYER RALLY]

Rally Panic! [2 PLAYER RALLY]

A Roblox experience owned by nonlethal studios.

RacingENco-oprallynarrative

Rally Panic! [2 PLAYER RALLY] is a racing experience created on 2026-10-02. It currently has 2,353 players online. The game has accumulated 2,857,676 lifetime visits and 11,743 favorites. It holds an 87% like percentage. The experience supports two-player co-op gameplay involving driving and navigation roles.

Description (written by the developer; not a statement by this register)

🏁 One drives. One navigates. Both panic. Rally with a friend in this first-person, 2-player co-op rally game! The driver controls the steering and handbrake. The navigator holds the map and calls out turns, hazards, and which road to take. 🌲 Race through dense forests 🌉 Cross narrow bridges over deep ravines 🚧 Avoid wrong turns and dead ends 🗣️ Communicate fast and trust your teammate Choose your roles and work together to reach the finish. Can your friendship survive the next hairpin? 🎮 Inspired by "Left Left LEFT!" by Stellux Interactive. Thank you for the inspiration!

Last updated by the developer 15 Oct 2026, 05:29 UTC.

1,765
playing (measured 15 Oct 2026, 07:50 UTC)
3,064,270
lifetime visits
86%
liked (1,232 👍 / 202 👎)
11,743
favourites (3.8 per 1k visits)
2 October 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

4544,4202,4371,76510 October 202615 October 2026
109 measurements spanning 4 days, net -1,374. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 109
Measured (UTC)PlayersChange
15 Oct 2026, 07:501,765+59
15 Oct 2026, 06:501,706-103
15 Oct 2026, 05:501,809-362
15 Oct 2026, 04:502,171-317
15 Oct 2026, 03:502,488-105
15 Oct 2026, 02:502,593-76
15 Oct 2026, 01:502,669+23
15 Oct 2026, 00:502,646+133
14 Oct 2026, 23:502,513+160
14 Oct 2026, 22:502,353-358
14 Oct 2026, 21:502,711-892
14 Oct 2026, 20:503,603-722
14 Oct 2026, 19:504,325-95
14 Oct 2026, 18:504,420+395
14 Oct 2026, 17:504,025+201
14 Oct 2026, 16:503,824+155
14 Oct 2026, 15:503,669+126
14 Oct 2026, 14:503,543-170
14 Oct 2026, 13:503,713+622
14 Oct 2026, 12:503,091first reading

Concurrent players at each of our measurements (insert-on-change).

On the Roblox charts

#11 Up & coming#36 Top trending

Growth

106537.5119 October 202615 October 2026
137 measurements spanning 6 days, net -51. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 2–73 and does not start at zero.
Measurement log — every rank on Up & coming count we have recorded, most recent 20 of 137
Measured (UTC)Rank on Up & comingChange
15 Oct 2026, 08:2511no change
15 Oct 2026, 07:2511no change
15 Oct 2026, 06:2511no change
15 Oct 2026, 05:2511no change
15 Oct 2026, 04:2511+1
15 Oct 2026, 03:2510no change
15 Oct 2026, 02:2510no change
15 Oct 2026, 01:2510no change
15 Oct 2026, 00:2510no change
14 Oct 2026, 23:2510-1
14 Oct 2026, 22:2511-1
14 Oct 2026, 21:2512-1
14 Oct 2026, 20:2513-1
14 Oct 2026, 19:2514-2
14 Oct 2026, 18:2516-3
14 Oct 2026, 17:2519-1
14 Oct 2026, 16:2520-1
14 Oct 2026, 15:2521-6
14 Oct 2026, 14:2527no change
14 Oct 2026, 13:2527first reading

Position on Roblox’s up & coming sort over time (global/desktop). Lower is higher up the chart.

Monetization — game passes

Unlock All Cars
2,000 R$
Admin Panel
400 R$
Unlock All Stages
250 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played Rally Panic! · welcome247,490 · 100.0% win
Pinewood Run SS1 Completed! · progression135,703 · 77.0% win
Pinewood Run SS2 Completed! · progression91,150 · 57.7% win
Pinewood Run SS3 Completed! · progression69,886 · 46.5% win
Widows Run SS1 Completed! · progression44,527 · 33.5% win
Widows Run SS2 Completed! · progression36,990 · 29.0% win
Widows Run SS3 Completed! · progression28,765 · 22.7% win
Widows Run SS4 Completed! · progression18,983 · 15.0% win
Midnight Harvest SS1 Completed! · progression15,035 · 15.5% win
Midnight Harvest SS2 Completed! · progression12,958 · 13.3% win
Midnight Harvest SS3 Completed! · progression11,522 · 11.8% win
Midnight Harvest SS4 Completed! · progression10,890 · 11.2% win
Midnight Harvest SS5 Completed! · progression9,977 · 10.2% win
Frostline SS1 Completed! · progression8,212 · 9.3% win
Frostline SS2 Completed! · progression6,456 · 7.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 10 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8490878610 October 202615 October 2026
109 measurements spanning 4 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–91 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 109
Measured (UTC)% likedChange
15 Oct 2026, 07:5086no change
15 Oct 2026, 06:5086-1
15 Oct 2026, 05:5087no change
15 Oct 2026, 04:5087no change
15 Oct 2026, 03:5087no change
15 Oct 2026, 02:5087no change
15 Oct 2026, 01:5087no change
15 Oct 2026, 00:5087no change
14 Oct 2026, 23:5087no change
14 Oct 2026, 22:5087no change
14 Oct 2026, 21:5087no change
14 Oct 2026, 20:5087no change
14 Oct 2026, 19:5087-3
14 Oct 2026, 18:5090no change
14 Oct 2026, 17:5090no change
14 Oct 2026, 16:5090no change
14 Oct 2026, 15:5090no change
14 Oct 2026, 14:5090no change
14 Oct 2026, 13:5090no change
14 Oct 2026, 12:5090first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.