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[☀️] Rogue Lineage

[☀️] Rogue Lineage

A Roblox experience owned by Rogue Lineage.

AdventureENfantasypermadeathco-op

[☀️] Rogue Lineage is an adventure experience created on 2019-03-29. It has accumulated 383,087,063 lifetime visits and 341,697 favorites. Currently, 887 users are playing. The game holds an 84% like percentage. It features fantasy elements with roguelike mechanics and permadeath systems.

Description (written by the developer; not a statement by this register)

>> This game is incredibly difficult with little to no hand holding. Enter at your own risk. << Nominee for "Sleeper Hit" in the 7th Annual Bloxy Awards. Rogue Lineage is a fantasy game with roguelike elements. The game revolves around a permadeath mechanic, where each of your characters will have but a few lives before they die forever. You'll pass down some pieces of yourself to your heir, who'll become your next character. Players will progress by learning new abilities and trying to best their previous characters. Forge houses with your friends to take control of cities, or stick it out alone. Tackle injuries, diseases, and trauma as you struggle to survive in this testament to pain. Developed by: Ragoozer, Arch_Mage, Grimmkind, Melon_Sensei, aptorian, Rookie_Ethnic, Sherosama Contributions from: Nilvaat (Weapon Modelling), Blotnik (Clothing), x_o (Music), superstephon (Weapon Modelling) Huge Inspiration from Noloafing A game by Monad Studios.

Last updated by the developer 7 Aug 2026, 20:26 UTC.

481
playing (measured 4 Sept 2026, 10:50 UTC)
384,068,766
lifetime visits
84%
liked (118,423 👍 / 23,266 👎)
343,621
favourites (0.9 per 1k visits)
29 March 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

4811,6401,060.511 August 20264 September 2026
325 measurements spanning 24 days, net -1,159. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 307–1,814 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 325
Measured (UTC)PlayersChange
4 Sept 2026, 10:50481-28
4 Sept 2026, 09:50509-52
4 Sept 2026, 08:50561-30
4 Sept 2026, 07:50591-109
4 Sept 2026, 06:50700-49
4 Sept 2026, 05:50749-60
4 Sept 2026, 04:50809-34
4 Sept 2026, 03:50843+9
4 Sept 2026, 02:50834-70
4 Sept 2026, 01:50904+30
4 Sept 2026, 00:50874+1
3 Sept 2026, 23:50873+72
3 Sept 2026, 22:50801-3
3 Sept 2026, 21:50804-152
3 Sept 2026, 20:50956no change
3 Sept 2026, 19:50956+91
3 Sept 2026, 18:50865+113
3 Sept 2026, 17:50752+60
3 Sept 2026, 16:50692-36
3 Sept 2026, 15:50728first reading

Concurrent players at each of our measurements (insert-on-change).

On the Roblox charts

#23 Top revisited

Growth

1840292321 August 20264 September 2026
328 measurements spanning 14 days, net +3. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 15–43 and does not start at zero.
Measurement log — every rank on Top revisited count we have recorded, most recent 20 of 328
Measured (UTC)Rank on Top revisitedChange
4 Sept 2026, 11:2523no change
4 Sept 2026, 10:2523no change
4 Sept 2026, 09:2523no change
4 Sept 2026, 08:2523no change
4 Sept 2026, 07:2523no change
4 Sept 2026, 06:2523no change
4 Sept 2026, 05:2523no change
4 Sept 2026, 04:2523no change
4 Sept 2026, 03:2523no change
4 Sept 2026, 02:2523no change
4 Sept 2026, 01:2523no change
4 Sept 2026, 00:2523no change
3 Sept 2026, 23:2523no change
3 Sept 2026, 22:2523no change
3 Sept 2026, 21:2523no change
3 Sept 2026, 20:2523no change
3 Sept 2026, 19:2523-5
3 Sept 2026, 18:2528no change
3 Sept 2026, 17:2528no change
3 Sept 2026, 16:2528first reading

Position on Roblox’s top revisited sort over time (global/desktop). Lower is higher up the chart.

Monetization — game passes

Private Dueling Servers
500 R$
Mana Color Choice
350 R$
Name Choice
350 R$
Voice Stones
250 R$
Respect Emote Pack
150 R$
Disrespect Emote Pack
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Super Class · other495,216 · 1.2% win
Ultra Class · other410,864 · 1.2% win
World Traveller · progression250,372 · 0.60% win
Uber Class · other150,700 · 0.70% win
Edict · other34,743 · 0.20% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8421 August 20264 September 2026
325 measurements spanning 14 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 325
Measured (UTC)% likedChange
4 Sept 2026, 10:5084no change
4 Sept 2026, 09:5084no change
4 Sept 2026, 08:5084no change
4 Sept 2026, 07:5084no change
4 Sept 2026, 06:5084no change
4 Sept 2026, 05:5084no change
4 Sept 2026, 04:5084no change
4 Sept 2026, 03:5084no change
4 Sept 2026, 02:5084no change
4 Sept 2026, 01:5084no change
4 Sept 2026, 00:5084no change
3 Sept 2026, 23:5084no change
3 Sept 2026, 22:5084no change
3 Sept 2026, 21:5084no change
3 Sept 2026, 20:5084no change
3 Sept 2026, 19:5084no change
3 Sept 2026, 18:5084no change
3 Sept 2026, 17:5084no change
3 Sept 2026, 16:5084no change
3 Sept 2026, 15:5084first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Off-platform reach

1,157,851
YouTube views across 13 matched videos

Most-viewed match: “Roblox- Rogue Lineage: At least Dark Souls Has A Tutorial...”.

Summed views of the top YouTube videos matching this game’s name — an approximate, name-matched measure of cultural footprint beyond Roblox, not an exact total. Measured 27 Aug 2026, 03:20 UTC.

Community wiki

rogue-lineage.fandom.com76 active editors · 180,678 edits
770 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.