[☀️] Rogue Lineage
A Roblox experience owned by Rogue Lineage.
AdventureENfantasypermadeathco-op
[☀️] Rogue Lineage is an adventure experience created on 2019-03-29. It has accumulated 383,087,063 lifetime visits and 341,697 favorites. Currently, 887 users are playing. The game holds an 84% like percentage. It features fantasy elements with roguelike mechanics and permadeath systems.
Description (written by the developer; not a statement by this register)
>> This game is incredibly difficult with little to no hand holding. Enter at your own risk. << Nominee for "Sleeper Hit" in the 7th Annual Bloxy Awards. Rogue Lineage is a fantasy game with roguelike elements. The game revolves around a permadeath mechanic, where each of your characters will have but a few lives before they die forever. You'll pass down some pieces of yourself to your heir, who'll become your next character. Players will progress by learning new abilities and trying to best their previous characters. Forge houses with your friends to take control of cities, or stick it out alone. Tackle injuries, diseases, and trauma as you struggle to survive in this testament to pain. Developed by: Ragoozer, Arch_Mage, Grimmkind, Melon_Sensei, aptorian, Rookie_Ethnic, Sherosama Contributions from: Nilvaat (Weapon Modelling), Blotnik (Clothing), x_o (Music), superstephon (Weapon Modelling) Huge Inspiration from Noloafing A game by Monad Studios.
Last updated by the developer 7 Aug 2026, 20:26 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 4 Sept 2026, 10:50 | 481 | -28 |
| 4 Sept 2026, 09:50 | 509 | -52 |
| 4 Sept 2026, 08:50 | 561 | -30 |
| 4 Sept 2026, 07:50 | 591 | -109 |
| 4 Sept 2026, 06:50 | 700 | -49 |
| 4 Sept 2026, 05:50 | 749 | -60 |
| 4 Sept 2026, 04:50 | 809 | -34 |
| 4 Sept 2026, 03:50 | 843 | +9 |
| 4 Sept 2026, 02:50 | 834 | -70 |
| 4 Sept 2026, 01:50 | 904 | +30 |
| 4 Sept 2026, 00:50 | 874 | +1 |
| 3 Sept 2026, 23:50 | 873 | +72 |
| 3 Sept 2026, 22:50 | 801 | -3 |
| 3 Sept 2026, 21:50 | 804 | -152 |
| 3 Sept 2026, 20:50 | 956 | no change |
| 3 Sept 2026, 19:50 | 956 | +91 |
| 3 Sept 2026, 18:50 | 865 | +113 |
| 3 Sept 2026, 17:50 | 752 | +60 |
| 3 Sept 2026, 16:50 | 692 | -36 |
| 3 Sept 2026, 15:50 | 728 | first reading |
Concurrent players at each of our measurements (insert-on-change).
On the Roblox charts
Growth
| Measured (UTC) | Rank on Top revisited | Change |
|---|---|---|
| 4 Sept 2026, 11:25 | 23 | no change |
| 4 Sept 2026, 10:25 | 23 | no change |
| 4 Sept 2026, 09:25 | 23 | no change |
| 4 Sept 2026, 08:25 | 23 | no change |
| 4 Sept 2026, 07:25 | 23 | no change |
| 4 Sept 2026, 06:25 | 23 | no change |
| 4 Sept 2026, 05:25 | 23 | no change |
| 4 Sept 2026, 04:25 | 23 | no change |
| 4 Sept 2026, 03:25 | 23 | no change |
| 4 Sept 2026, 02:25 | 23 | no change |
| 4 Sept 2026, 01:25 | 23 | no change |
| 4 Sept 2026, 00:25 | 23 | no change |
| 3 Sept 2026, 23:25 | 23 | no change |
| 3 Sept 2026, 22:25 | 23 | no change |
| 3 Sept 2026, 21:25 | 23 | no change |
| 3 Sept 2026, 20:25 | 23 | no change |
| 3 Sept 2026, 19:25 | 23 | -5 |
| 3 Sept 2026, 18:25 | 28 | no change |
| 3 Sept 2026, 17:25 | 28 | no change |
| 3 Sept 2026, 16:25 | 28 | first reading |
Position on Roblox’s top revisited sort over time (global/desktop). Lower is higher up the chart.
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 4 Sept 2026, 10:50 | 84 | no change |
| 4 Sept 2026, 09:50 | 84 | no change |
| 4 Sept 2026, 08:50 | 84 | no change |
| 4 Sept 2026, 07:50 | 84 | no change |
| 4 Sept 2026, 06:50 | 84 | no change |
| 4 Sept 2026, 05:50 | 84 | no change |
| 4 Sept 2026, 04:50 | 84 | no change |
| 4 Sept 2026, 03:50 | 84 | no change |
| 4 Sept 2026, 02:50 | 84 | no change |
| 4 Sept 2026, 01:50 | 84 | no change |
| 4 Sept 2026, 00:50 | 84 | no change |
| 3 Sept 2026, 23:50 | 84 | no change |
| 3 Sept 2026, 22:50 | 84 | no change |
| 3 Sept 2026, 21:50 | 84 | no change |
| 3 Sept 2026, 20:50 | 84 | no change |
| 3 Sept 2026, 19:50 | 84 | no change |
| 3 Sept 2026, 18:50 | 84 | no change |
| 3 Sept 2026, 17:50 | 84 | no change |
| 3 Sept 2026, 16:50 | 84 | no change |
| 3 Sept 2026, 15:50 | 84 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.
Off-platform reach
Most-viewed match: “Roblox- Rogue Lineage: At least Dark Souls Has A Tutorial...”.
Summed views of the top YouTube videos matching this game’s name — an approximate, name-matched measure of cultural footprint beyond Roblox, not an exact total. Measured 27 Aug 2026, 03:20 UTC.
Community wiki
A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.