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☢️ QS Energy Research Facility

☢️ QS Energy Research Facility

A Roblox experience owned by Quantum Science Inc..

HorrorENsci-fi horrornuclear reactorfps

The Roblox experience '☢️ QS Energy Research Facility' is a horror game created on April 5, 2019. It has accumulated 13,100,620 lifetime visits and 152,153 favorites. Currently, 39 users are playing. The title holds an 87% like percentage. The description outlines a narrative set in an underground research center involving a dark matter reactor.

Description (written by the developer; not a statement by this register)

☢️ Welcome to the Quantum Science Madison Research Center, affectionately referred to as the Energy Research Facility. Residing deep underground in the small town of Madison, Connecticut is the Quantum Corporation's prototype Dark Matter Reactor, capable of powering an entire state with sustainable nuclear power. Experience the blast of the past on August 18th 1985, as you step into the shoes of a member of the facility - will you save it, or will you destroy it? 💡 If you would like faster routes around the facility and increased in-game pay, consider showing your support by joining the group. We have rules that apply in-experience, read them here: https://devforum.roblox.com/t/3455319 Credits & Attributions: https://devforum.roblox.com/t/3983851 Tags: core, reactor core, core game, ball core, power laser, nuclear reactor energy, research, facility, quantum, science, science fiction, reactor core game, scifi, black hole, guns, gun game, fps, first person shooter, money

Last updated by the developer 10 Aug 2026, 11:56 UTC.

39
playing (measured 10 Aug 2026, 14:20 UTC)
13,100,620
lifetime visits
87%
liked (46,816 👍 / 6,846 👎)
152,290
favourites (11.6 per 1k visits)
5 April 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:2043first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Raider Pass - Tier 3
9,000 R$
Raider Pass - Tier 2
5,000 R$
Raider Pass - Tier 1
2,500 R$
Teleport Watch
525 R$
Emote Pack
420 R$
Neo Coil
350 R$
Extra Spawn Pack
225 R$
No Vent Limits
150 R$
Advanced Backpack
140 R$
Speed Coil
100 R$
Extra Fuel Storage
100 R$
Donation
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to QSERF · welcome2,591,723 · 72.8% win
The Power of the Atom · other733,554 · 9.1% win
Nuclear Devastation · other435,976 · 14.4% win
Falling Hazard · other345,115 · 13.4% win
Suiting up · other316,145 · 5.7% win
Power to the Masses · other299,753 · 13.1% win
Protocol Saletum · other251,239 · 4.8% win
Sometimes You Still Lose · other83,772 · 1.7% win
Reactor Shutdown77,038 · 4.2% win
Out of the Abyss · progression75,232 · 2.5% win
One of the Few · other57,429 · 1.6% win
On the Nightshift · other46,250 · 4.6% win
Quick Thinking · other43,165 · 0.00% win
Melon-ess · other29,853 · 0.60% win
??? · other29,548 · 1.5% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8713 August 2026 — 87 % liked23 August 2026 — 87 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 18:3787no change
13 Aug 2026, 18:3687first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.