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[CONTRACTS!] Counter Blox

[CONTRACTS!] Counter Blox

A Roblox experience owned by Headwind.

ShooterENCounter-Strike cloneTactical shooter5v5 competitive

[CONTRACTS!] Counter Blox is a shooter experience created on 2015-09-27. It has accumulated 1,232,899,213 lifetime visits and 2,841,800 favorites. Currently, 1,388 users are playing. The experience holds an 82% like percentage.

Description (written by the developer; not a statement by this register)

Take part in a 5v5 team based fire fight across a variety of maps spanning across the globe. Earn in-match money by eliminating enemies and playing objectives, which you can use to buy new weapons, gear and grenades at the start of each round.

Last updated by the developer 21 Aug 2026, 10:20 UTC.

970
playing (measured 21 Aug 2026, 22:50 UTC)
1,233,565,493
lifetime visits
82%
liked (935,631 👍 / 201,281 👎)
2,841,800
favourites (2.3 per 1k visits)
27 September 2015
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9701,4401,20510 August 2026 — 1,440 players21 August 2026 — 1,163 players21 August 2026 — 1,064 players21 August 2026 — 970 players10 August 202621 August 2026
4 measurements spanning 11 days, net -470. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 900–1,511 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 22:50970-94
21 Aug 2026, 21:501,064-99
21 Aug 2026, 20:541,163-277
10 Aug 2026, 16:051,440first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

RAC bannin' · other2,002

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

8221 Aug 2026, 20:54 — 82 % liked21 Aug 2026, 21:50 — 82 % liked21 Aug 2026, 22:50 — 82 % liked21 Aug 2026, 20:5421 Aug 2026, 22:50
3 measurements taken within a single day. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 81–83 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
21 Aug 2026, 22:5082no change
21 Aug 2026, 21:5082no change
21 Aug 2026, 20:5482first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Off-platform reach

9,769,137
YouTube views across 25 matched videos

Most-viewed match: “The #1 ROBLOX Team vs CS2 Pro Team”.

Summed views of the top YouTube videos matching this game’s name — an approximate, name-matched measure of cultural footprint beyond Roblox, not an exact total. Measured 16 Aug 2026, 03:20 UTC.