[TRADEUPS] BloxStrike
A Roblox experience owned by BloxStrike.
ShooterEN5v5 competitivetactical FPStrade-ups
BloxStrike is a shooter that launched in 2025 and plays as a round-based five-versus-five tactical game. It has 283,822,587 visits and a 95% like rating, and 924,201 users have favorited it. Just 21 players are connected when this page is generated.
Description (written by the developer; not a statement by this register)
BloxStrike is a fast-paced, competitive 5v5 shooter where strategy, aim, and teamwork decide the outcome. Battle across detailed maps in intense round-based combat. Eliminate opponents, plant or defuse the objective, and outplay the enemy team. Earn cash each round by performing well—then spend them on a wide arsenal of weapons, utility, and gear to gain the upper hand in future rounds. Featuring an evolving weapon skin economy, unique gameplay, and regular updates, BloxStrike delivers a next-generation FPS experience—built from the ground up for Roblox. 💥 Tactical shooter gameplay inspired by the classics 🧠 Every decision counts—buy wisely, aim true, and play smart 🎨 Deep cosmetic system with rare skins, patterns, and wear This is just the beginning. Join now and help shape the future of BloxStrike.
Last updated by the developer 27 Sept 2026, 09:05 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 3 Oct 2026, 03:50 | 21 | -4,436 |
| 3 Oct 2026, 02:50 | 4,457 | +221 |
| 3 Oct 2026, 01:50 | 4,236 | +310 |
| 3 Oct 2026, 00:50 | 3,926 | +98 |
| 2 Oct 2026, 23:50 | 3,828 | -404 |
| 2 Oct 2026, 22:50 | 4,232 | -1,102 |
| 2 Oct 2026, 21:50 | 5,334 | -2,152 |
| 2 Oct 2026, 20:50 | 7,486 | -2,808 |
| 2 Oct 2026, 19:50 | 10,294 | -2,483 |
| 2 Oct 2026, 18:50 | 12,777 | -1,121 |
| 2 Oct 2026, 17:50 | 13,898 | +740 |
| 2 Oct 2026, 16:50 | 13,158 | +846 |
| 2 Oct 2026, 15:50 | 12,312 | +46 |
| 2 Oct 2026, 14:50 | 12,266 | -1 |
| 2 Oct 2026, 13:50 | 12,267 | +712 |
| 2 Oct 2026, 12:50 | 11,555 | +1,250 |
| 2 Oct 2026, 11:50 | 10,305 | +1,636 |
| 2 Oct 2026, 10:50 | 8,669 | +861 |
| 2 Oct 2026, 09:50 | 7,808 | +774 |
| 2 Oct 2026, 08:50 | 7,034 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 22 Oct 2026, 12:45 | 95 | no change |
| 12 Oct 2026, 12:38 | 95 | no change |
| 3 Oct 2026, 03:50 | 95 | no change |
| 3 Oct 2026, 02:50 | 95 | no change |
| 3 Oct 2026, 01:50 | 95 | no change |
| 2 Oct 2026, 23:50 | 95 | no change |
| 2 Oct 2026, 21:50 | 95 | no change |
| 2 Oct 2026, 20:50 | 95 | no change |
| 2 Oct 2026, 18:50 | 95 | no change |
| 2 Oct 2026, 17:50 | 95 | no change |
| 2 Oct 2026, 16:50 | 95 | no change |
| 2 Oct 2026, 15:50 | 95 | no change |
| 2 Oct 2026, 14:50 | 95 | no change |
| 2 Oct 2026, 13:50 | 95 | no change |
| 2 Oct 2026, 12:50 | 95 | no change |
| 2 Oct 2026, 12:38 | 95 | no change |
| 2 Oct 2026, 11:50 | 95 | no change |
| 2 Oct 2026, 10:50 | 95 | no change |
| 2 Oct 2026, 09:50 | 95 | no change |
| 2 Oct 2026, 08:50 | 95 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.
Off-platform reach
Most-viewed match: “TenZ Pulls a GOLD then STOMP on Kids in ROBLOX CS2...”.
Summed views of the top YouTube videos matching this game’s name — an approximate, name-matched measure of cultural footprint beyond Roblox, not an exact total. Measured 6 Sept 2026, 03:20 UTC.
Icon history
Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.