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[TRADEUPS] BloxStrike

[TRADEUPS] BloxStrike

A Roblox experience owned by BloxStrike.

ShooterENtactical shooter5v5weapon skins

[TRADEUPS] BloxStrike is a shooter experience created on 2025-05-02. It has 235,918,587 lifetime visits and 1,228,5 playing now. The game holds a 95% like percentage and 509,948 favorites.

Description (written by the developer; not a statement by this register)

BloxStrike is a fast-paced, competitive 5v5 shooter where strategy, aim, and teamwork decide the outcome. Battle across detailed maps in intense round-based combat. Eliminate opponents, plant or defuse the objective, and outplay the enemy team. Earn cash each round by performing well—then spend them on a wide arsenal of weapons, utility, and gear to gain the upper hand in future rounds. Featuring an evolving weapon skin economy, unique gameplay, and regular updates, BloxStrike delivers a next-generation FPS experience—built from the ground up for Roblox. 💥 Tactical shooter gameplay inspired by the classics 🧠 Every decision counts—buy wisely, aim true, and play smart 🎨 Deep cosmetic system with rare skins, patterns, and wear This is just the beginning. Join now and help shape the future of BloxStrike.

Last updated by the developer 31 Aug 2026, 19:23 UTC.

4,009
playing (measured 3 Sept 2026, 22:50 UTC)
254,536,912
lifetime visits
95%
liked (579,627 👍 / 31,518 👎)
716,263
favourites (2.8 per 1k visits)
2 May 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

3,08813,7938,440.54,00910 August 20263 September 2026
313 measurements spanning 24 days, net -7,954. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 1,482–15,399 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 313
Measured (UTC)PlayersChange
3 Sept 2026, 22:504,009-370
3 Sept 2026, 21:504,379-1,333
3 Sept 2026, 20:505,712-2,430
3 Sept 2026, 19:508,142-3,085
3 Sept 2026, 18:5011,227-1,296
3 Sept 2026, 17:5012,523+337
3 Sept 2026, 16:5012,186+422
3 Sept 2026, 15:5011,764-238
3 Sept 2026, 14:5012,002+57
3 Sept 2026, 13:5011,945+764
3 Sept 2026, 12:5011,181+1,479
3 Sept 2026, 11:509,702+4,022
3 Sept 2026, 07:505,680+986
3 Sept 2026, 06:504,694+403
3 Sept 2026, 05:504,291+558
3 Sept 2026, 04:503,733+479
3 Sept 2026, 03:503,254-204
3 Sept 2026, 02:503,458-138
3 Sept 2026, 01:503,596-65
3 Sept 2026, 00:503,661first reading

Concurrent players at each of our measurements (insert-on-change).

On the Roblox charts

#13 Top trending

Growth

119050.51321 August 20263 September 2026
167 measurements spanning 13 days, net -5. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every rank on Top trending count we have recorded, most recent 20 of 167
Measured (UTC)Rank on Top trendingChange
3 Sept 2026, 23:2513+1
3 Sept 2026, 22:2512-68
3 Sept 2026, 21:2580+1
3 Sept 2026, 20:2579+66
3 Sept 2026, 19:2513-69
3 Sept 2026, 18:2582+69
3 Sept 2026, 17:2513no change
3 Sept 2026, 16:2513no change
3 Sept 2026, 15:2513no change
3 Sept 2026, 14:2513-2
3 Sept 2026, 13:2515no change
3 Sept 2026, 12:2515no change
3 Sept 2026, 11:2515+3
3 Sept 2026, 07:2512-2
3 Sept 2026, 06:2514-1
3 Sept 2026, 05:2515no change
3 Sept 2026, 04:2515-1
3 Sept 2026, 03:2516no change
3 Sept 2026, 02:2516no change
3 Sept 2026, 01:2516first reading

Position on Roblox’s top trending sort over time (global/desktop). Lower is higher up the chart.

Monetization — game passes

DJ Booth
799 R$
Pirate Ship
499 R$
Patty Wagon
399 R$
Ice Cream Stand
299 R$
Food Cart
299 R$
Trade VIP
249 R$
Triple T Bat
179 R$
Disguise Kit
149 R$
Invisibility Remote
99 R$
Portable Item Listing Sign
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Early Beta Tester · other6,616,789 · 0.00% win
Completed Medal Quest · progression61,551 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9521 August 20263 September 2026
314 measurements spanning 13 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 94–96 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 314
Measured (UTC)% likedChange
3 Sept 2026, 22:5095no change
3 Sept 2026, 21:5095no change
3 Sept 2026, 20:5095no change
3 Sept 2026, 19:5095no change
3 Sept 2026, 18:5095no change
3 Sept 2026, 17:5095no change
3 Sept 2026, 16:5095no change
3 Sept 2026, 15:5095no change
3 Sept 2026, 14:5095no change
3 Sept 2026, 13:5095no change
3 Sept 2026, 12:5095no change
3 Sept 2026, 11:5095no change
3 Sept 2026, 07:5095no change
3 Sept 2026, 06:5095no change
3 Sept 2026, 05:5095no change
3 Sept 2026, 04:5095no change
3 Sept 2026, 03:5095no change
3 Sept 2026, 02:5095no change
3 Sept 2026, 01:5095no change
3 Sept 2026, 00:5095first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.