[NEW CARS!] Midnight Racing: Tokyo
A Roblox experience owned by devGem.
RacingENracingcar customizationTokyo
Midnight Racing: Tokyo is a racing experience created on 2019-06-20. It has accumulated 180,562,277 lifetime visits and 726,215 favorites. Currently, 2,096 users are playing. The game holds a 90% like percentage. It features over 180 unique cars and seven maps within a virtual Tokyo setting.
Description (written by the developer; not a statement by this register)
New map expansion, 1 new remodel and 1 new car! Version: Alpha v.1.1. • Over 180+ unique cars to buy! • Great car customization! • Advanced tuning! • 7 different maps! • Challenge different players! __ MRT is a racing sim-cade where you can buy and customize between 180+ different unique cars to drive in a virtual recreation of Tokyo, Japan with its large highways and twisting mountain passes. Upgrade and modify your vehicle to advance in the ranks, communicate with your friends and compete with other players for money and status! This game is still in development. Expect bugs and unfinished features. Follow the devs! @bigcrazycarboy - https://www.roblox.com/users/29794179 @sixpenceRBX - https://www.roblox.com/users/111578179 @RedTerminator3000 - https://www.roblox.com/users/22243473 @AviaTuned - https://www.roblox.com/users/620479 @EnumBobbert - https://www.roblox.com/users/1989438211 Credits and Attribution available on DevForum
Last updated by the developer 28 Aug 2026, 23:27 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 4 Sept 2026, 17:50 | 1,108 | -110 |
| 4 Sept 2026, 16:50 | 1,218 | -67 |
| 4 Sept 2026, 15:50 | 1,285 | +51 |
| 4 Sept 2026, 14:50 | 1,234 | -69 |
| 4 Sept 2026, 13:50 | 1,303 | +88 |
| 4 Sept 2026, 12:50 | 1,215 | +153 |
| 4 Sept 2026, 11:50 | 1,062 | +131 |
| 4 Sept 2026, 10:50 | 931 | +63 |
| 4 Sept 2026, 09:50 | 868 | +40 |
| 4 Sept 2026, 08:50 | 828 | +20 |
| 4 Sept 2026, 07:50 | 808 | +6 |
| 4 Sept 2026, 06:50 | 802 | +11 |
| 4 Sept 2026, 05:50 | 791 | +6 |
| 4 Sept 2026, 04:50 | 785 | -113 |
| 4 Sept 2026, 03:50 | 898 | +29 |
| 4 Sept 2026, 02:50 | 869 | -32 |
| 4 Sept 2026, 01:50 | 901 | +55 |
| 4 Sept 2026, 00:50 | 846 | +31 |
| 3 Sept 2026, 23:50 | 815 | +53 |
| 3 Sept 2026, 22:50 | 762 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 4 Sept 2026, 17:50 | 90 | no change |
| 4 Sept 2026, 16:50 | 90 | no change |
| 4 Sept 2026, 15:50 | 90 | no change |
| 4 Sept 2026, 14:50 | 90 | no change |
| 4 Sept 2026, 13:50 | 90 | no change |
| 4 Sept 2026, 12:50 | 90 | no change |
| 4 Sept 2026, 11:50 | 90 | no change |
| 4 Sept 2026, 10:50 | 90 | no change |
| 4 Sept 2026, 09:50 | 90 | no change |
| 4 Sept 2026, 08:50 | 90 | no change |
| 4 Sept 2026, 07:50 | 90 | no change |
| 4 Sept 2026, 06:50 | 90 | no change |
| 4 Sept 2026, 05:50 | 90 | no change |
| 4 Sept 2026, 04:50 | 90 | no change |
| 4 Sept 2026, 03:50 | 90 | no change |
| 4 Sept 2026, 02:50 | 90 | no change |
| 4 Sept 2026, 01:50 | 90 | no change |
| 4 Sept 2026, 00:50 | 90 | no change |
| 3 Sept 2026, 23:50 | 90 | no change |
| 3 Sept 2026, 22:50 | 90 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.