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[New GT3!] Project Trackday

[New GT3!] Project Trackday

A Roblox experience owned by devGem.

RacingENsimulationmotorsportrealistic physics

[New GT3!] Project Trackday is a racing experience created on 2020-04-06. It has accumulated 45,029,302 lifetime visits and 321,281 favorites. Currently, 64 users are playing. The game holds an 84% like percentage. It falls under the racing genre.

Description (written by the developer; not a statement by this register)

Project Trackday is a realistic racing simulation game focused on high-speed track driving and precision handling. Choose from a selection of finely-tuned performance cars and push them to the limit on real life race circuits. Whether you're testing your skills solo or competing with others, this game offers an authentic motorsport experience with advanced physics, detailed car models, and a focus on pure driving. • Realistic driving physics • High-quality cars and tracks • Manual transmission with clutch support • Free practice and racing modes Start your engines and take on the track NOW!

Last updated by the developer 10 Aug 2026, 11:07 UTC.

64
playing (measured 10 Aug 2026, 14:07 UTC)
45,029,302
lifetime visits
84%
liked (102,751 👍 / 20,030 👎)
323,440
favourites (7.2 per 1k visits)
6 April 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:0765first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Safety Cars
749 R$
Donation
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Project Trackday! · welcome8,880,064 · 86.6% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8423 August 2026 — 84 % liked2 September 2026 — 84 % liked12 September 2026 — 84 % liked22 September 2026 — 84 % liked2 October 2026 — 84 % liked12 October 2026 — 84 % liked22 October 2026 — 84 % liked23 August 202622 October 2026
7 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 83–85 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 14:4984no change
12 Oct 2026, 14:4884no change
2 Oct 2026, 14:4784no change
22 Sept 2026, 14:4684no change
12 Sept 2026, 14:3884no change
2 Sept 2026, 14:3584no change
23 Aug 2026, 14:3184first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Icon history

Roblox entity thumbnail
11 September 2026
Roblox entity thumbnail
21 August 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.