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(🦅LICENSED FORDS!) Greenville

(🦅LICENSED FORDS!) Greenville

A Roblox experience owned by Greenville, Wisconsin.

RoleplayENcar roleplayvehicle customizationlicensed vehicles

(🦅LICENSED FORDS!) Greenville is a roleplay experience created on 2017-06-28. It has accumulated 1,435,016,361 lifetime visits and 2,663,347 favorites. Currently, 6,929 users are playing. The experience holds an 88% like percentage. The description highlights realistic car roleplay and customization features within a small American town setting.

Description (written by the developer; not a statement by this register)

🏡 🚗 Greenville is one of the biggest, most realistic car & roleplay games on Roblox, with hundreds of cars of all types for you to choose and drive! Set in a small American town, Greenville is the perfect place to drive your favorite cars and roleplay with friends! 🖌️ Greenville's widespread car selection allows you to customize each and every one to your liking, with parts, wheels, colors, plates, and real life options replicated on our licensed cars! 💼 Roleplay options include interactive jobs, roleplay tools, houses, a large detailed map, and many other systems you'll only find available here! Last Update Changelogs: 🚗 LICENSED FORDS! + MUCH MORE! ⚠️ Running into problems? Shoot us a message with the details, and we'll do our best to help you. All rights reserved. All other trademarks are property of their respective owners.

Last updated by the developer 4 Sept 2026, 02:44 UTC.

3,801
playing (measured 4 Sept 2026, 07:50 UTC)
1,449,394,456
lifetime visits
88%
liked (1,052,502 👍 / 145,571 👎)
2,682,452
favourites (1.9 per 1k visits)
28 June 2017
created (per Roblox)

Play on Roblox →

Live players over time

Growth

3,34429,78816,5663,80110 August 20264 September 2026
322 measurements spanning 25 days, net -4,098. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 322
Measured (UTC)PlayersChange
4 Sept 2026, 07:503,801-58
4 Sept 2026, 06:503,859-445
4 Sept 2026, 05:504,304-468
4 Sept 2026, 04:504,772-1,012
4 Sept 2026, 03:505,784-976
4 Sept 2026, 02:506,760-734
4 Sept 2026, 01:507,494-72
4 Sept 2026, 00:507,566+5
3 Sept 2026, 23:507,561-93
3 Sept 2026, 22:507,654+116
3 Sept 2026, 21:507,538+739
3 Sept 2026, 20:506,799+34
3 Sept 2026, 19:506,765+387
3 Sept 2026, 18:506,378-164
3 Sept 2026, 17:506,542+450
3 Sept 2026, 16:506,092+202
3 Sept 2026, 15:505,890+58
3 Sept 2026, 14:505,832+235
3 Sept 2026, 13:505,597+588
3 Sept 2026, 12:505,009first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Sports Vehicles Access
500 R$
Luxury Vehicles Access
250 R$
Zero Emissions Vehicles Access
150 R$
More Vehicle Storage
150 R$
Premium Customize Pass
110 R$
Public Services Access
75 R$
Classic Vehicles Access
75 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome117,197,302 · 31.0% win
Easter Egg Experienced! · secret120,689 · 0.00% win
Met Greenville's Creator! · welcome32,026 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8821 August 20264 September 2026
322 measurements spanning 13 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–89 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 322
Measured (UTC)% likedChange
4 Sept 2026, 07:5088no change
4 Sept 2026, 06:5088no change
4 Sept 2026, 05:5088no change
4 Sept 2026, 04:5088no change
4 Sept 2026, 03:5088no change
4 Sept 2026, 02:5088no change
4 Sept 2026, 01:5088no change
4 Sept 2026, 00:5088no change
3 Sept 2026, 23:5088no change
3 Sept 2026, 22:5088no change
3 Sept 2026, 21:5088no change
3 Sept 2026, 20:5088no change
3 Sept 2026, 19:5088no change
3 Sept 2026, 18:5088no change
3 Sept 2026, 17:5088no change
3 Sept 2026, 16:5088no change
3 Sept 2026, 15:5088no change
3 Sept 2026, 14:5088no change
3 Sept 2026, 13:5088no change
3 Sept 2026, 12:5088first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Off-platform reach

1,289,475
YouTube views across 24 matched videos

Most-viewed match: “GREENVILE *UPDATE* CODES FOR Greenville 2023!”.

Summed views of the top YouTube videos matching this game’s name — an approximate, name-matched measure of cultural footprint beyond Roblox, not an exact total. Measured 22 Aug 2026, 03:20 UTC.