Catalog Gear Place
A Roblox experience owned by Periastron Studios.
Fighting & PvPENcombatgear collectionlegacy systems
Catalog Gear Place is a fighting-pvp experience created on 2019-06-30. It has accumulated 3,920,642 lifetime visits, 13,634 favorites, and a 59% like percentage. Currently, zero users are playing. The game relies on legacy systems and is noted for its difficulty and undocumented gear mechanics.
Description (written by the developer; not a statement by this register)
⚠️The game is no longer receiving new content updates; however, minor bug fixes continue. Due to its reliance on legacy Roblox systems, some features may eventually break as the platform updates.⚠️ 🔜For information regarding the sequel, please await the release of Catalog Gear Place: Rebirth and consider joining its community here: https://www.roblox.com/communities/35508423/Catalog-Gear-Place-Rebirth This game is EXTREMELY difficult for new players - There are many, many different gears with different strengths & weaknesses yet barely documented. Some gears have incredibly strange combos or glitches that have been intentionally preserved. Click the 'Catalog' button while in your spawnbox to be able to select and use gears at free will. Various gears can be unlocked by buying them with gearcoins obtained by defeating players or fishing enemies, fishing on the various islands, defeat bosses, and the explore portal. Heavily inspired by Catalog Heaven.
Last updated by the developer 20 Jul 2026, 11:53 UTC.
Live players over time
Growth
Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.
| Measured (UTC) | Players | Change |
|---|---|---|
| 10 Aug 2026, 19:31 | 1 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 03:32 | 59 | no change |
| 14 Aug 2026, 03:32 | 59 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.