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Circus Trip [STORY] 🎪

Circus Trip [STORY] 🎪

A Roblox experience owned by Paradigm Games.

HorrorENhorrorstory-drivencamping

Circus Trip [STORY] 🎪 is a horror experience created on 2019-07-06. It currently has 148 players online. The game has accumulated 181,205,325 lifetime visits and 508,557 favorites. User engagement metrics show a 78% like percentage. The title is playable across multiple platforms including PC, mobile, and consoles.

Description (written by the developer; not a statement by this register)

🎪 You and a group of campers stumble across a circus tent after a hiking trip takes a turn — what could possibly go wrong? 👍 Be sure to like and favourite this game if you enjoyed it! ❤️ Tired of dying? Try using the infinite lives gamepass! ⭐ Use Private Servers to skip to any part of the game! 🎁 Gift players extra lives! 🎮 Playable on Playstation, Xbox, PC and Mobile 🖥️ More stability updates coming in the future to address minor bugs and enhance the player experience! 🖥️

Last updated by the developer 14 Mar 2025, 19:34 UTC.

86
playing (measured 21 Aug 2026, 20:54 UTC)
181,302,474
lifetime visits
78%
liked (85,568 👍 / 23,727 👎)
509,409
favourites (2.8 per 1k visits)
6 July 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

86129107.510 August 2026 — 129 players21 August 2026 — 86 players10 August 202621 August 2026
2 measurements spanning 11 days, net -43. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–135 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5486-43
10 Aug 2026, 15:21129first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Lives
299 R$
Silly Stilts
150 R$
Healing Teddybear
65 R$
Night Vision Goggles
57 R$
Flashlight
55 R$
Lantern
50 R$
Flare
45 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Safe Navigation · other12,848,401 · 32.4% win
Sad Ending · progression1,516,546 · 4.5% win
Happy Ending · progression584,797 · 1.9% win
Candies! · collection20,736 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7821 August 2026 — 78 % liked23 August 2026 — 78 % liked2 September 2026 — 78 % liked21 August 20262 September 2026
3 measurements spanning 12 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 12:4778no change
23 Aug 2026, 12:4578no change
21 Aug 2026, 20:5478first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.