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Magic Show [Story] ✨

Magic Show [Story] ✨

A Roblox experience owned by BrokenToast.

HorrorENhorrorstory-drivenmagic

Magic Show [Story] ✨ is a horror experience created on January 28, 2021. The game has accumulated 41,207,581 lifetime visits and 148,849 favorites. Currently, 40 users are playing. The title holds a 75% like percentage. It is categorized under the horror genre within the Roblox platform.

Description (written by the developer; not a statement by this register)

You and your friends went to a magic show in the forest, but something seems not right... Sequel(Magic Show 2): https://www.roblox.com/games/7147648591 Some UGC items used in the game are made by Homemade_Meal and Disordinance

Last updated by the developer 27 Nov 2024, 20:31 UTC.

40
playing (measured 10 Aug 2026, 15:38 UTC)
41,207,581
lifetime visits
75%
liked (34,220 👍 / 11,445 👎)
149,453
favourites (3.6 per 1k visits)
28 January 2021
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:3813first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinite Lifes
399 R$
Medkit Gamepass
49 R$
2X More Health
49 R$
Start Cash
20 R$
Flashlight
15 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You finished the game! · progression2,364,702 · 25.7% win
🎃 Halloween 2021 · other139,847 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7523 August 2026 — 75 % liked2 September 2026 — 75 % liked12 September 2026 — 75 % liked22 September 2026 — 75 % liked2 October 2026 — 75 % liked12 October 2026 — 75 % liked22 October 2026 — 75 % liked23 August 202622 October 2026
7 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 15:0375no change
12 Oct 2026, 15:0175no change
2 Oct 2026, 14:5375no change
22 Sept 2026, 14:5275no change
12 Sept 2026, 14:5175no change
2 Sept 2026, 14:4875no change
23 Aug 2026, 14:3775first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.