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Zulu Defense 📯

Zulu Defense 📯

A Roblox experience owned by Edot.

ShooterENhistorical warfaretower defensePvE survival

Zulu Defense is a shooter experience created on 2019-08-11. It currently has 151 players. The game has 32,184,010 lifetime visits, 83% likes, and 374,347 favorites.

Description (written by the developer; not a statement by this register)

📯 Taking place during the late 1800s you and your team must fight to survive the Zulu attack! 🛡️ Defend your base against up to 20 waves of Zulu alongside teammates to survive! ⚔️ Use an arsenal of weapons ranging from swords, breech-loading guns, lever-action guns, and even gatling guns to combat the Zulu assault! 📌 Please note that this game was not made with the intention of racism, nor does it support racism. If you encounter any ill-willed players use the Roblox report system. Roblox Premium Benefits: 2x credits for kills 🛠️ Version v2.64 - New Gun/Tool System - Changed Endless Waves to Extended Waves (Wave 20 Max) - Extended Waves voting to decide whether or not to continue - Capped max Zulus at 100 - Donate credits feature - Icons for Bugle/Flag buffs - Day/Night setting - Zulu Patrol Bots Playable on PC 🖥️, Mobile 📱 and Console 🎮 Search Tags: Bot Defence | Victorian | PvE | Military | Action | Fighting | Warfare | Combat | Battle

Last updated by the developer 19 Aug 2026, 02:07 UTC.

68
playing (measured 21 Aug 2026, 20:54 UTC)
32,257,271
lifetime visits
83%
liked (40,492 👍 / 8,063 👎)
378,445
favourites (11.7 per 1k visits)
11 August 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

6818212510 August 2026 — 182 players21 August 2026 — 68 players10 August 202621 August 2026
2 measurements spanning 11 days, net -114. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 51–199 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5468-114
10 Aug 2026, 14:05182first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

💬 Voice Commands & Officer Uniform
299 R$
🛡️ Repeater
299 R$
⚔️ Zulu Team
199 R$
🛡️ Revolver
148 R$
⚔️ Sabre
99 R$
🚩 Flag
79 R$
📯 Bugle
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

First Kill! · other6,336,685 · 74.2% win
Victory! · progression4,404,072 · 54.8% win
25 Kills! · progression2,550,333 · 27.5% win
100 Kills! · progression1,181,273 · 13.3% win
10 Victories! · progression369,951 · 5.4% win
400 Kills! · progression295,382 · 4.0% win
1,000 Kills! · progression63,367 · 1.4% win
25 Victories! · progression59,472 · 1.2% win
50 Victories! · progression9,766 · 0.20% win
2,500 Kills! · progression8,153 · 0.20% win
5,000 Kills! · progression1,564 · 0.00% win
100 Victories! · progression1,437 · 0.00% win
10,000 Kills! · progression315 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8321 August 2026 — 83 % liked23 August 2026 — 83 % liked2 September 2026 — 83 % liked21 August 20262 September 2026
3 measurements spanning 12 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 82–84 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 15:3083no change
23 Aug 2026, 15:1883no change
21 Aug 2026, 20:5483first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.