[⛈️WEATHER⛈️] ENTRENCHED 🥀
A Roblox experience owned by Edot.
ShooterENWorld War IFPS/TPS ShooterClass-based Combat
[⛈️WEATHER⛈️] ENTRENCHED 🥀 is a shooter experience created on 2019-08-18. It currently has 4,949 players. The game has accumulated 293,423,984 lifetime visits and 2,347,991 favorites. It holds a 92% like percentage. The description notes a basis in early 20th-century warfare with multiple battle modes and classes.
Description (written by the developer; not a statement by this register)
🥀 ENTRENCHED is loosely based on early 20th century wars, where the Entente and Central teams face off in the trenches! 💥 Choose from 9 different classes and partake in many battles ranging from turn-based attack and defense frontlines, perpetual attack versus defense conquest, and king of the hill style domination! 🛠️ Version v1.23 [⛈️Weather + New Map] - 🗺️ New Map 'Eisstadt' - ☀️🌫️⛈️ Map Weather Variation - 👔 New Skins & Customization Playable on PC 🖥️, Mobile 📱 and Console 🎮 Search Tags: Great War | Military | Shooter | Warfare | Fighting | FPS | TPS
Last updated by the developer 3 Sept 2026, 20:17 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 4 Sept 2026, 05:50 | 2,545 | -199 |
| 4 Sept 2026, 04:50 | 2,744 | -456 |
| 4 Sept 2026, 03:50 | 3,200 | -264 |
| 4 Sept 2026, 02:50 | 3,464 | -568 |
| 4 Sept 2026, 01:50 | 4,032 | +155 |
| 4 Sept 2026, 00:50 | 3,877 | +377 |
| 3 Sept 2026, 23:50 | 3,500 | +311 |
| 3 Sept 2026, 22:50 | 3,189 | -51 |
| 3 Sept 2026, 21:50 | 3,240 | +51 |
| 3 Sept 2026, 20:50 | 3,189 | -226 |
| 3 Sept 2026, 19:50 | 3,415 | -618 |
| 3 Sept 2026, 18:50 | 4,033 | -142 |
| 3 Sept 2026, 17:50 | 4,175 | -208 |
| 3 Sept 2026, 16:50 | 4,383 | -129 |
| 3 Sept 2026, 15:50 | 4,512 | -167 |
| 3 Sept 2026, 14:50 | 4,679 | -272 |
| 3 Sept 2026, 13:50 | 4,951 | +192 |
| 3 Sept 2026, 12:50 | 4,759 | +657 |
| 3 Sept 2026, 11:50 | 4,102 | +1,489 |
| 3 Sept 2026, 07:50 | 2,613 | first reading |
Concurrent players at each of our measurements (insert-on-change).
On the Roblox charts
Growth
| Measured (UTC) | Rank on Top trending | Change |
|---|---|---|
| 4 Sept 2026, 05:25 | 51 | -6 |
| 4 Sept 2026, 04:25 | 57 | no change |
| 4 Sept 2026, 03:25 | 57 | no change |
| 4 Sept 2026, 02:25 | 57 | no change |
| 4 Sept 2026, 01:25 | 57 | -1 |
| 4 Sept 2026, 00:25 | 58 | +5 |
| 3 Sept 2026, 23:25 | 53 | +6 |
| 3 Sept 2026, 22:25 | 47 | +1 |
| 3 Sept 2026, 21:25 | 46 | -1 |
| 3 Sept 2026, 20:25 | 47 | -4 |
| 3 Sept 2026, 19:25 | 51 | +3 |
| 3 Sept 2026, 18:25 | 48 | -3 |
| 3 Sept 2026, 17:25 | 51 | no change |
| 3 Sept 2026, 16:25 | 51 | no change |
| 3 Sept 2026, 15:25 | 51 | no change |
| 3 Sept 2026, 14:25 | 51 | -7 |
| 3 Sept 2026, 13:25 | 58 | no change |
| 3 Sept 2026, 12:25 | 58 | no change |
| 3 Sept 2026, 11:25 | 58 | +10 |
| 3 Sept 2026, 07:25 | 48 | first reading |
Position on Roblox’s top trending sort over time (global/desktop). Lower is higher up the chart.
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 4 Sept 2026, 05:50 | 92 | no change |
| 4 Sept 2026, 04:50 | 92 | no change |
| 4 Sept 2026, 03:50 | 92 | no change |
| 4 Sept 2026, 02:50 | 92 | no change |
| 4 Sept 2026, 01:50 | 92 | no change |
| 4 Sept 2026, 00:50 | 92 | no change |
| 3 Sept 2026, 23:50 | 92 | no change |
| 3 Sept 2026, 22:50 | 92 | no change |
| 3 Sept 2026, 21:50 | 92 | no change |
| 3 Sept 2026, 20:50 | 92 | no change |
| 3 Sept 2026, 19:50 | 92 | no change |
| 3 Sept 2026, 18:50 | 92 | no change |
| 3 Sept 2026, 17:50 | 92 | no change |
| 3 Sept 2026, 16:50 | 92 | no change |
| 3 Sept 2026, 15:50 | 92 | no change |
| 3 Sept 2026, 14:50 | 92 | no change |
| 3 Sept 2026, 13:50 | 92 | no change |
| 3 Sept 2026, 12:50 | 92 | no change |
| 3 Sept 2026, 11:50 | 92 | no change |
| 3 Sept 2026, 07:50 | 92 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.