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[⛈️WEATHER⛈️] ENTRENCHED 🥀

[⛈️WEATHER⛈️] ENTRENCHED 🥀

A Roblox experience owned by Edot.

ShooterENWorld War IFPS/TPS ShooterClass-based Combat

[⛈️WEATHER⛈️] ENTRENCHED 🥀 is a shooter experience created on 2019-08-18. It currently has 4,949 players. The game has accumulated 293,423,984 lifetime visits and 2,347,991 favorites. It holds a 92% like percentage. The description notes a basis in early 20th-century warfare with multiple battle modes and classes.

Description (written by the developer; not a statement by this register)

🥀 ENTRENCHED is loosely based on early 20th century wars, where the Entente and Central teams face off in the trenches! 💥 Choose from 9 different classes and partake in many battles ranging from turn-based attack and defense frontlines, perpetual attack versus defense conquest, and king of the hill style domination! 🛠️ Version v1.23 [⛈️Weather + New Map] - 🗺️ New Map 'Eisstadt' - ☀️🌫️⛈️ Map Weather Variation - 👔 New Skins & Customization Playable on PC 🖥️, Mobile 📱 and Console 🎮 Search Tags: Great War | Military | Shooter | Warfare | Fighting | FPS | TPS

Last updated by the developer 3 Sept 2026, 20:17 UTC.

2,545
playing (measured 4 Sept 2026, 05:50 UTC)
301,119,519
lifetime visits
92%
liked (452,201 👍 / 38,249 👎)
2,444,902
favourites (8.1 per 1k visits)
18 August 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

2,0116,1594,0852,54510 August 20264 September 2026
320 measurements spanning 25 days, net -2,898. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 1,389–6,781 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 320
Measured (UTC)PlayersChange
4 Sept 2026, 05:502,545-199
4 Sept 2026, 04:502,744-456
4 Sept 2026, 03:503,200-264
4 Sept 2026, 02:503,464-568
4 Sept 2026, 01:504,032+155
4 Sept 2026, 00:503,877+377
3 Sept 2026, 23:503,500+311
3 Sept 2026, 22:503,189-51
3 Sept 2026, 21:503,240+51
3 Sept 2026, 20:503,189-226
3 Sept 2026, 19:503,415-618
3 Sept 2026, 18:504,033-142
3 Sept 2026, 17:504,175-208
3 Sept 2026, 16:504,383-129
3 Sept 2026, 15:504,512-167
3 Sept 2026, 14:504,679-272
3 Sept 2026, 13:504,951+192
3 Sept 2026, 12:504,759+657
3 Sept 2026, 11:504,102+1,489
3 Sept 2026, 07:502,613first reading

Concurrent players at each of our measurements (insert-on-change).

On the Roblox charts

#51 Top trending

Growth

466957.55131 August 20264 September 2026
76 measurements spanning 3 days, net -13. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 43–72 and does not start at zero.
Measurement log — every rank on Top trending count we have recorded, most recent 20 of 76
Measured (UTC)Rank on Top trendingChange
4 Sept 2026, 05:2551-6
4 Sept 2026, 04:2557no change
4 Sept 2026, 03:2557no change
4 Sept 2026, 02:2557no change
4 Sept 2026, 01:2557-1
4 Sept 2026, 00:2558+5
3 Sept 2026, 23:2553+6
3 Sept 2026, 22:2547+1
3 Sept 2026, 21:2546-1
3 Sept 2026, 20:2547-4
3 Sept 2026, 19:2551+3
3 Sept 2026, 18:2548-3
3 Sept 2026, 17:2551no change
3 Sept 2026, 16:2551no change
3 Sept 2026, 15:2551no change
3 Sept 2026, 14:2551-7
3 Sept 2026, 13:2558no change
3 Sept 2026, 12:2558no change
3 Sept 2026, 11:2558+10
3 Sept 2026, 07:2548first reading

Position on Roblox’s top trending sort over time (global/desktop). Lower is higher up the chart.

Monetization — game passes

Cape
999 R$
Allied Aid
799 R$
Tortoise Bundle
497 R$
Armor
299 R$
Handheld Shield
248 R$
Decoy Head
248 R$
Skin Vault
199 R$
Kolibri
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Enlisted · other28,487,372 · 56.7% win
First Blood · other18,144,396 · 36.8% win
Returning Soldier · other982,260 · 20.5% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9221 August 20264 September 2026
321 measurements spanning 13 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 321
Measured (UTC)% likedChange
4 Sept 2026, 05:5092no change
4 Sept 2026, 04:5092no change
4 Sept 2026, 03:5092no change
4 Sept 2026, 02:5092no change
4 Sept 2026, 01:5092no change
4 Sept 2026, 00:5092no change
3 Sept 2026, 23:5092no change
3 Sept 2026, 22:5092no change
3 Sept 2026, 21:5092no change
3 Sept 2026, 20:5092no change
3 Sept 2026, 19:5092no change
3 Sept 2026, 18:5092no change
3 Sept 2026, 17:5092no change
3 Sept 2026, 16:5092no change
3 Sept 2026, 15:5092no change
3 Sept 2026, 14:5092no change
3 Sept 2026, 13:5092no change
3 Sept 2026, 12:5092no change
3 Sept 2026, 11:5092no change
3 Sept 2026, 07:5092first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.