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FORCE [WAVE 2]

FORCE [WAVE 2]

A Roblox experience owned by FORCE VISIONS.

FORCE [WAVE 2] is a Roblox experience created on 2019-11-25. The game has accumulated 21,924,849 lifetime visits and 127,633 favorites. Currently, zero users are playing. The like percentage stands at 73. No specific genre classification is recorded in the available data.

Last updated by the developer 5 Aug 2026, 05:57 UTC.

0
playing (measured 10 Aug 2026, 15:53 UTC)
21,924,849
lifetime visits
73%
liked (43,629 👍 / 15,829 👎)
127,876
favourites (5.8 per 1k visits)
25 November 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:530first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Order Features
3,499 R$
Companion
1,599 R$
Flute
999 R$
Banjo
999 R$
Saxophone
999 R$
Trumpet
999 R$
Piano
999 R$
Hand Drum
499 R$
Advanced Mandalorian Coloring Station
199 R$
Emote Pack
149 R$
Emote Pack 2
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Alpha Player · other1,453,248 · 21.3% win
Pre-Alpha Player · welcome204,652 · 0.00% win
World Between Worlds · other36,101 · 0.00% win
Origins Player · welcome1,533 · 0.00% win
??? · other132 · 0.00% win
Tetelestai · other110 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 5 September 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7313 August 2026 — 73 % liked23 August 2026 — 73 % liked2 September 2026 — 73 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 72–74 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 16:3873no change
23 Aug 2026, 16:2373no change
13 Aug 2026, 16:1773first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.