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[RANKS!] Saber Unbound ⚔️

[RANKS!] Saber Unbound ⚔️

A Roblox experience owned by Saber Unbound.

Fighting & PvPENLightsaber CombatStar Wars IPPvP

Saber Unbound ⚔️ is a fighting-pvp Roblox experience created on 2025-08-11. It currently has 209 players online, 11,428,358 lifetime visits, a 90% like percentage, and 54,897 favorites.

Description (written by the developer; not a statement by this register)

⚔️ Welcome to Saber Unbound Capes and robes now out! New ranks out NOW! Step into a galaxy of lightsabers, strategy, and epic battles! With over 20+ maps, dozens of saber types, and customizable soundfonts, every duel feels unique. the main goal of this game is to get the most realistic pvp lightsaber duels game! ⚙️ Development Status The game is actively in development. Encountered a bug? Please report it via our official support channels. 🧠 Stamina System - Core Mechanics ⚠️ Low Stamina (<30%): Your character becomes highly vulnerable lose limbs or be eliminated in a single hit! ⚠️ Above 30% Stamina: You take damage on impact but retain full visibility of where you’ve been hit. 🔧 In Progress (WIP) Clan mechanics Starfighter system Device improvements ✨ A True Star Wars Experience! This game and its assets are protected! so legal actions will be taken if copied!

Last updated by the developer 22 Aug 2026, 17:39 UTC.

98
playing (measured 25 Aug 2026, 07:50 UTC)
11,622,370
lifetime visits
90%
liked (38,887 👍 / 4,348 👎)
55,828
favourites (4.8 per 1k visits)
11 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

98303200.510 August 202625 August 2026
85 measurements spanning 15 days, net -181. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–334 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 85
Measured (UTC)PlayersChange
25 Aug 2026, 07:5098-9
25 Aug 2026, 06:50107+7
25 Aug 2026, 05:50100-32
25 Aug 2026, 04:50132-17
25 Aug 2026, 03:50149-21
25 Aug 2026, 02:50170-21
25 Aug 2026, 01:50191-38
25 Aug 2026, 00:50229+6
24 Aug 2026, 23:50223-10
24 Aug 2026, 22:50233+20
24 Aug 2026, 21:50213-18
24 Aug 2026, 20:50231+61
24 Aug 2026, 19:50170-35
24 Aug 2026, 18:50205-17
24 Aug 2026, 17:50222+15
24 Aug 2026, 16:50207-2
24 Aug 2026, 15:50209+19
24 Aug 2026, 14:50190+31
24 Aug 2026, 13:50159-4
24 Aug 2026, 12:50163first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Inquisitor Lightsaber
799 R$
Dual Backhand Lightsaber
599 R$
Blaster saber
599 R$
Crossguard Lightsaber
549 R$
Dual Tonfa
549 R$
Dual Lightsaber
499 R$
Pike Lightsaber
469 R$
Four Lightsabers
469 R$
Staff Lightsaber
449 R$
Tonfa Lightsaber
375 R$
Curved Lightsaber
299 R$
Backhand Lightsaber
200 R$
Third Force Power Slot
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome2,564,038 · 56.0% win
100 Kills · progression140,680 · 2.1% win
500 Kills · progression37,510 · 0.90% win
1000 Kills · progression16,598 · 0.70% win
2000 Kills · progression5,880 · 0.50% win
10k Kills · progression184 · 0.00% win
100.000 Kills · progression0 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9013 August 20262 September 2026
86 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 86
Measured (UTC)% likedChange
2 Sept 2026, 19:3390no change
25 Aug 2026, 07:5090no change
25 Aug 2026, 06:5090no change
25 Aug 2026, 05:5090no change
25 Aug 2026, 04:5090no change
25 Aug 2026, 03:5090no change
25 Aug 2026, 02:5090no change
25 Aug 2026, 01:5090no change
25 Aug 2026, 00:5090no change
24 Aug 2026, 23:5090no change
24 Aug 2026, 22:5090no change
24 Aug 2026, 21:5090no change
24 Aug 2026, 20:5090no change
24 Aug 2026, 19:5090no change
24 Aug 2026, 18:5090no change
24 Aug 2026, 17:5090no change
24 Aug 2026, 16:5090no change
24 Aug 2026, 15:5090no change
24 Aug 2026, 14:5090no change
24 Aug 2026, 13:5090first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.