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Speed Run

Speed Run

A Roblox experience owned by Speed Race.

ObbyENparkourobstacle coursemultiplayer race

Speed Run is an obby experience created on 2019-12-21. It has accumulated 18,295,664 lifetime visits and 36,597 favorites. Currently, 44 users are playing. The experience holds a 60% like percentage. The description mentions running through 22+ levels and playing against friends in Speed Race.

Description (written by the developer; not a statement by this register)

🏃‍♂️ Run through 22+ epic levels to become the fastest speed runner. It's the classic Speed Run gameplay you know and love but now with cool new maps, epic trails and a whole lot of fun! You can play these maps (and more!) against your friends in Speed Race: https://www.roblox.com/games/132414630/Speed-Race

Last updated by the developer 11 Dec 2024, 13:19 UTC.

44
playing (measured 10 Aug 2026, 16:49 UTC)
18,295,664
lifetime visits
60%
liked (6,818 👍 / 4,591 👎)
36,720
favourites (2.0 per 1k visits)
21 December 2019
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:4936first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

First Level · progression1,973,360 · 34.6% win
5 Levels · progression972,150 · 17.7% win
10 Levels · progression466,348 · 10.8% win
20 Levels · progression180,577 · 4.1% win
Run Complete · progression106,441 · 3.3% win
Speedy Run · other16,425 · 0.70% win
5 Runs · progression7,306 · 0.20% win
10 Runs · progression2,997 · 0.10% win
No Deaths · progression1,509 · 0.00% win
25 Runs · progression1,186 · 0.10% win
50 Runs · progression623 · 0.00% win
100 Runs · progression348 · 0.10% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6013 August 2026 — 60 % liked23 August 2026 — 60 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 59–61 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 17:0460no change
13 Aug 2026, 17:0260first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.