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SUPER SPEED RUN! (OBBY)

SUPER SPEED RUN! (OBBY)

A Roblox experience owned by The Obby Factory!.

SUPER SPEED RUN! (OBBY) is a Roblox experience created on 2024-04-01. The game has accumulated 7,341,045 lifetime visits and currently has 106 players. It holds 6,742 favorites and maintains a 55% like percentage. The genre field is null.

Description (written by the developer; not a statement by this register)

Welcome to Super Speed Run Obby 🚀 Speed run through 25 unique and challenging levels. 🔥 Go as fast a ninja, and speed past everyone! Remember to like + favorite for updates👍

Last updated by the developer 2 Oct 2025, 19:56 UTC.

71
playing (measured 21 Aug 2026, 20:54 UTC)
7,403,905
lifetime visits
55%
liked (1,188 👍 / 969 👎)
7,029
favourites (0.9 per 1k visits)
1 April 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

327151.511 August 2026 — 32 players21 August 2026 — 71 players11 August 202621 August 2026
2 measurements spanning 11 days, net +39. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 26–77 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5471+39
11 Aug 2026, 06:2332first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Slap Hand
1,200 R$
Laser Gun
800 R$
Rainbow Trail
125 R$
Double Jump! ( FOREVER )
99 R$
Boombox
50 R$
Green Trail
35 R$
Yellow Trail
35 R$
Orange Trail
35 R$
Red Trail
35 R$
Blue Trail
35 R$
Black Trail
35 R$
White Trail
35 R$
Pink Trail
35 R$
Purple Trail
35 R$
StarterPack
9 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Thanks For Playing! · welcome2,556,668 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

5513 August 2026 — 55 % liked21 August 2026 — 55 % liked23 August 2026 — 55 % liked13 August 202623 August 2026
3 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 54–56 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 22:3655no change
21 Aug 2026, 20:5455no change
13 Aug 2026, 22:3655first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.