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Tang County, Hebei

Tang County, Hebei

A Roblox experience owned by Hebei Studios.

SimulatorENopen-worlddrivingroleplay

Tang County, Hebei is a simulator experience created on 2020-01-21. The game features a 1:1 replica of Tang County, Hebei Province, China, allowing players to drive, explore, and roleplay. As of the latest data, it has 387 players online, 98,038,457 lifetime visits, an 87% like percentage, and 294,071 favorites.

Description (written by the developer; not a statement by this register)

Welcome to Tang County, an open-world driving experience that is a 1:1 size replica of the real place located in Baoding Prefecture, Hebei Province, China. You can drive, explore, work, make new friends, and roleplay together in this game. This game is developed by a small team, there will be bugs and areas of imperfection. If you enjoy the game, don't forget to give it a like! Thank you for your support. This game is created as a realistic showcase in dedication to my hometown. Update Change: Update Finale 10/1/2025 -57 new vehicles (new paint material, improved light controls, added exhaust smoke) -Map improvements, refurbished road next to dealership & intersection -New re-designed UI -Improved in-game economy -Improved textures for road signs -E to enter vehicle Redeem code: "UPDATEFINALE" for ¥500,000 of in-game currency Thank you for playing!

Last updated by the developer 5 Aug 2026, 08:18 UTC.

98
playing (measured 21 Aug 2026, 20:54 UTC)
98,218,370
lifetime visits
87%
liked (60,620 👍 / 9,099 👎)
296,093
favourites (3.0 per 1k visits)
21 January 2020
created (per Roblox)

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Live players over time

Growth

9835622710 August 2026 — 356 players21 August 2026 — 98 players10 August 202621 August 2026
2 measurements spanning 11 days, net -258. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 59–395 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5498-258
10 Aug 2026, 14:33356first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

You played! · welcome13,004,876 · 46.5% win
First Vehicle! · progression6,993,362 · 46.3% win
Creature · other359,451 · 4.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8721 August 2026 — 87 % liked23 August 2026 — 87 % liked2 September 2026 — 87 % liked21 August 20262 September 2026
3 measurements spanning 12 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 86–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 13:1987no change
23 Aug 2026, 13:1587no change
21 Aug 2026, 20:5487first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.