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The Work Chronicle of a Poor boy

The Work Chronicle of a Poor boy

A Roblox experience owned by IAM GAMES.

RoleplayENMinecraft-inspiredRPStory-driven

Description (written by the developer; not a statement by this register)

The original official server has been removed. A temporary version is now uploaded. Data can be migrated. Thank you to all the players, administrators, and developers who have contributed to this game. Inspired by related MC series and @roblox冷风ter.

Last updated by the developer 10 Aug 2026, 14:51 UTC.

54
playing (measured 10 Aug 2026, 18:16 UTC)
57,085
lifetime visits
88%
liked (233 👍 / 33 👎)
526
favourites (9.2 per 1k visits)
19 July 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:1628first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Thanks for playing! · welcome24,282 · 100.0% win
Meet the author · other3,910 · 20.2% win
Happy Halloween 2025 · other2,380 · 12.3% win
Merry Christmas 2025 · other2,364 · 12.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

878887.515 August 2026 — 87 % liked25 August 2026 — 88 % liked15 August 202625 August 2026
2 measurements spanning 10 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 87–88 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
25 Aug 2026, 20:3288+1
15 Aug 2026, 20:3287first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.