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[PVE/PVP RE] Project Ghoul: re

[PVE/PVP RE] Project Ghoul: re

A Roblox experience owned by Project Ghoul: Re.

RoleplayENTokyo GhoulAction RPGPvE/PvP

Project Ghoul: re is a roleplay experience created on February 14, 2020. The game currently has 868 players online and has accumulated 61,976,516 lifetime visits. It holds 237,502 favorites and maintains an 85% like percentage. The experience features PvE and PvP mechanics where players assume roles as Ghouls or CCG members.

Description (written by the developer; not a statement by this register)

[This game is in active development and being remade from scratch. Features and content may change or be removed during development. Join our community server for development updates, sneak peeks, and the latest codes.] Become a Ghoul and hunt to survive, or join the CCG and protect humanity. [Controls] Left Mouse Button = Attack F / Right Bumper = Block E / Bottom DPad = Equip Quinque/Kagune R / Right DPad = Kakuja H / Left DPad = Arata Equip | Mask Equip Ctrl / WW / Left Stick = Run Q / Left Trigger = Dash Skills = Z / Button X | X / Button Y | C / Button B [Go to "Menu" then "Controls."] Weekend Boosts: +30% XP, Materials & Yen, plus discounted spins!

Last updated by the developer 22 Aug 2026, 15:17 UTC.

827
playing (measured 24 Aug 2026, 18:50 UTC)
62,504,386
lifetime visits
86%
liked (85,983 👍 / 14,490 👎)
240,500
favourites (3.8 per 1k visits)
14 February 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

4801,417948.582710 August 202624 August 2026
72 measurements spanning 14 days, net +347. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 339–1,558 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 72
Measured (UTC)PlayersChange
24 Aug 2026, 18:50827+4
24 Aug 2026, 17:50823-9
24 Aug 2026, 16:50832-38
24 Aug 2026, 15:50870+27
24 Aug 2026, 14:50843-20
24 Aug 2026, 13:50863-23
24 Aug 2026, 12:50886+91
24 Aug 2026, 11:50795+52
24 Aug 2026, 10:50743-44
24 Aug 2026, 09:50787+21
24 Aug 2026, 08:50766+28
24 Aug 2026, 07:50738-25
24 Aug 2026, 06:50763-89
24 Aug 2026, 05:50852+40
24 Aug 2026, 04:50812-29
24 Aug 2026, 03:50841-6
24 Aug 2026, 02:50847-34
24 Aug 2026, 01:50881-47
24 Aug 2026, 00:50928-57
23 Aug 2026, 23:50985first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[Artificial] One Eyed
2,000 R$
[Artificial] Half Human
2,000 R$
13's Jason
799 R$
VIP + Insta Spin
799 R$
/Rainbow
299 R$
Mask Pack
249 R$
Additional Colors
199 R$
Insta Spin
199 R$
Own Clothes
175 R$
Food Plus
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome5,453,830 · 30.5% win
Defeat Kuzen! · progression76,236 · 2.7% win
Reached max level! · progression74,361 · 2.4% win
Rolled Natural One Eyed / Half Human · collection72,895 · 3.2% win
Additional Colors · collection32,574 · 0.40% win
13's Jason · other12,117 · 0.10% win
VIP · other7,336 · 0.20% win
Mask Pack · collection5,022 · 0.00% win
Rainbow · other4,209 · 0.10% win
Food Plus · other3,775 · 0.10% win
Own Clothes · other3,392 · 0.20% win
Met the owners! · social2,219 · 0.00% win
One Eyed · other669 · 0.00% win
Half Human · other495 · 0.00% win
Insta Spin · other350 · 0.10% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8621 August 202624 August 2026
71 measurements spanning 3 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 71
Measured (UTC)% likedChange
24 Aug 2026, 18:5086no change
24 Aug 2026, 17:5086no change
24 Aug 2026, 16:5086no change
24 Aug 2026, 15:5086no change
24 Aug 2026, 14:5086no change
24 Aug 2026, 13:5086no change
24 Aug 2026, 12:5086no change
24 Aug 2026, 11:5086no change
24 Aug 2026, 10:5086no change
24 Aug 2026, 09:5086no change
24 Aug 2026, 08:5086no change
24 Aug 2026, 07:5086no change
24 Aug 2026, 06:5086no change
24 Aug 2026, 05:5086no change
24 Aug 2026, 04:5086no change
24 Aug 2026, 03:5086no change
24 Aug 2026, 02:5086no change
24 Aug 2026, 01:5086no change
24 Aug 2026, 00:5086no change
23 Aug 2026, 23:5086first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.