[PVE/PVP RE] Project Ghoul: re
A Roblox experience owned by Project Ghoul: Re.
RoleplayENTokyo GhoulAction RPGPvE/PvP
Project Ghoul: re is a roleplay experience created on February 14, 2020. The game currently has 868 players online and has accumulated 61,976,516 lifetime visits. It holds 237,502 favorites and maintains an 85% like percentage. The experience features PvE and PvP mechanics where players assume roles as Ghouls or CCG members.
Description (written by the developer; not a statement by this register)
[This game is in active development and being remade from scratch. Features and content may change or be removed during development. Join our community server for development updates, sneak peeks, and the latest codes.] Become a Ghoul and hunt to survive, or join the CCG and protect humanity. [Controls] Left Mouse Button = Attack F / Right Bumper = Block E / Bottom DPad = Equip Quinque/Kagune R / Right DPad = Kakuja H / Left DPad = Arata Equip | Mask Equip Ctrl / WW / Left Stick = Run Q / Left Trigger = Dash Skills = Z / Button X | X / Button Y | C / Button B [Go to "Menu" then "Controls."] Weekend Boosts: +30% XP, Materials & Yen, plus discounted spins!
Last updated by the developer 22 Aug 2026, 15:17 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 24 Aug 2026, 18:50 | 827 | +4 |
| 24 Aug 2026, 17:50 | 823 | -9 |
| 24 Aug 2026, 16:50 | 832 | -38 |
| 24 Aug 2026, 15:50 | 870 | +27 |
| 24 Aug 2026, 14:50 | 843 | -20 |
| 24 Aug 2026, 13:50 | 863 | -23 |
| 24 Aug 2026, 12:50 | 886 | +91 |
| 24 Aug 2026, 11:50 | 795 | +52 |
| 24 Aug 2026, 10:50 | 743 | -44 |
| 24 Aug 2026, 09:50 | 787 | +21 |
| 24 Aug 2026, 08:50 | 766 | +28 |
| 24 Aug 2026, 07:50 | 738 | -25 |
| 24 Aug 2026, 06:50 | 763 | -89 |
| 24 Aug 2026, 05:50 | 852 | +40 |
| 24 Aug 2026, 04:50 | 812 | -29 |
| 24 Aug 2026, 03:50 | 841 | -6 |
| 24 Aug 2026, 02:50 | 847 | -34 |
| 24 Aug 2026, 01:50 | 881 | -47 |
| 24 Aug 2026, 00:50 | 928 | -57 |
| 23 Aug 2026, 23:50 | 985 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 24 Aug 2026, 18:50 | 86 | no change |
| 24 Aug 2026, 17:50 | 86 | no change |
| 24 Aug 2026, 16:50 | 86 | no change |
| 24 Aug 2026, 15:50 | 86 | no change |
| 24 Aug 2026, 14:50 | 86 | no change |
| 24 Aug 2026, 13:50 | 86 | no change |
| 24 Aug 2026, 12:50 | 86 | no change |
| 24 Aug 2026, 11:50 | 86 | no change |
| 24 Aug 2026, 10:50 | 86 | no change |
| 24 Aug 2026, 09:50 | 86 | no change |
| 24 Aug 2026, 08:50 | 86 | no change |
| 24 Aug 2026, 07:50 | 86 | no change |
| 24 Aug 2026, 06:50 | 86 | no change |
| 24 Aug 2026, 05:50 | 86 | no change |
| 24 Aug 2026, 04:50 | 86 | no change |
| 24 Aug 2026, 03:50 | 86 | no change |
| 24 Aug 2026, 02:50 | 86 | no change |
| 24 Aug 2026, 01:50 | 86 | no change |
| 24 Aug 2026, 00:50 | 86 | no change |
| 23 Aug 2026, 23:50 | 86 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.