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[PVE/PVP RE] Project Ghoul: re

[PVE/PVP RE] Project Ghoul: re

A Roblox experience owned by [GX] Studio.

RoleplayENTokyo GhoulAction RPGPvE/PvP

Project Ghoul: re is a roleplay experience created on February 14, 2020. The game currently has 868 players online and has accumulated 61,976,516 lifetime visits. It holds 237,502 favorites and maintains an 85% like percentage. The experience features PvE and PvP mechanics where players assume roles as Ghouls or CCG members.

Description (written by the developer; not a statement by this register)

[This game is in active development and being remade from scratch. Features and content may change or be removed during development. Join our community server for development updates, sneak peeks, and the latest codes.] Become a Ghoul and hunt to survive, or join the CCG and protect humanity. [Controls] Left Mouse Button = Attack F / Right Bumper = Block E / Bottom DPad = Equip Quinque/Kagune R / Right DPad = Kakuja H / Left DPad = Arata Equip | Mask Equip Ctrl / WW / Left Stick = Run Q / Left Trigger = Dash Skills = Z / Button X | X / Button Y | C / Button B [Go to "Menu" then "Controls."] Weekend Boosts: +30% XP, Materials & Yen, plus discounted spins!

Last updated by the developer 20 Sept 2026, 16:50 UTC.

98
playing (measured 21 Sept 2026, 03:50 UTC)
63,049,559
lifetime visits
86%
liked (87,122 👍 / 14,579 👎)
242,213
favourites (3.8 per 1k visits)
14 February 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

9859434631 August 202621 September 2026
500 measurements spanning 21 days, net -386. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 24–668 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
21 Sept 2026, 03:5098-9
21 Sept 2026, 02:50107-11
21 Sept 2026, 01:50118+8
21 Sept 2026, 00:50110-5
20 Sept 2026, 23:50115-4
20 Sept 2026, 22:50119-5
20 Sept 2026, 21:50124+5
20 Sept 2026, 20:50119-28
20 Sept 2026, 19:50147no change
20 Sept 2026, 18:50147-21
20 Sept 2026, 17:50168+16
20 Sept 2026, 16:50152-10
20 Sept 2026, 15:50162+7
20 Sept 2026, 14:50155+17
20 Sept 2026, 13:50138-9
20 Sept 2026, 12:51147+15
20 Sept 2026, 11:50132-15
20 Sept 2026, 10:50147-7
20 Sept 2026, 09:50154+30
20 Sept 2026, 08:50124first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[Artificial] One Eyed
2,000 R$
[Artificial] Half Human
2,000 R$
VIP + Insta Spin
799 R$
13's Jason
799 R$
/Rainbow
299 R$
Mask Pack
249 R$
Insta Spin
199 R$
Additional Colors
199 R$
Own Clothes
175 R$
Food Plus
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome5,512,935 · 49.6% win
Defeat Kuzen! · progression79,743 · 2.3% win
Reached max level! · progression77,700 · 1.8% win
Rolled Natural One Eyed / Half Human · collection77,474 · 1.2% win
Additional Colors · collection33,123 · 0.40% win
13's Jason · other12,390 · 0.10% win
VIP · other7,631 · 0.10% win
Mask Pack · collection5,117 · 0.20% win
Rainbow · other4,369 · 0.20% win
Food Plus · other3,895 · 0.10% win
Own Clothes · other3,675 · 0.00% win
Met the owners! · social2,219 · 0.00% win
One Eyed · other712 · 0.10% win
Insta Spin · other595 · 0.20% win
Half Human · other535 · 0.10% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 3 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8621 August 202612 October 2026
728 measurements spanning 52 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 728
Measured (UTC)% likedChange
12 Oct 2026, 14:0886no change
2 Oct 2026, 14:0786no change
22 Sept 2026, 14:0686no change
21 Sept 2026, 03:5086no change
21 Sept 2026, 02:5086no change
21 Sept 2026, 01:5086no change
21 Sept 2026, 00:5086no change
20 Sept 2026, 23:5086no change
20 Sept 2026, 22:5086no change
20 Sept 2026, 21:5086no change
20 Sept 2026, 20:5086no change
20 Sept 2026, 19:5086no change
20 Sept 2026, 18:5086no change
20 Sept 2026, 17:5086no change
20 Sept 2026, 16:5086no change
20 Sept 2026, 15:5086no change
20 Sept 2026, 14:5086no change
20 Sept 2026, 13:5086no change
20 Sept 2026, 12:5186no change
20 Sept 2026, 11:5086first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.