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[KEN KAGUNE] GHOUL:// RE

[KEN KAGUNE] GHOUL:// RE

A Roblox experience owned by Ghoul : // RE.

Fighting & PvPENanimecombatroleplay

[KEN KAGUNE] GHOUL:// RE is a fighting-pvp experience created on 2024-08-31. It has 101,779,253 lifetime visits, 369 concurrent players, 195,333 favorites, and a 77% like percentage.

Description (written by the developer; not a statement by this register)

---- { Controls : M1 -> Attack M1 + CTRL -> Uppercut M1 + M2 -> Feint Space -> Jump Space + LMB -> Aerial Attack R -> Critical E -> Equip Fist / Quinque Weapons * Ctrl + E -> Equip Kagune * Ctrl + 1 - 0 -> Switch between Kagune Stages Z - X - C - Y -> Use Quinque / Kagune Skills Ctrl + J -> To Activate Arata Mode / Sub mode Q -> Dash / Dodge Left Shift -> Sprint RMB (During a Dash) -> Dash Cancel RMB HOLD + Q -> Dash Cancel F -> Block / Parry V -> Carry B -> Grip * CTRL + B & CTRL + RMB -> Devour (Ghouls) M -> Stat Menu P -> Location Icons Left Alt -> Shift-lock ================================================================= Contributions: Project Lead: bytemelo, DIB_Studios/benther123, dogymanty, Feixerre, Scripting: hadizera, AI_borgor, IuciferDEV, onyxneverdies, Skar, 3Crk, SonYoru_Yt, forgiverina Animation: Fabi VFX: Pumpkoume Building: Vahiled, Memoriesoftheend ⚠️ Epilepsy Warning! SOME OF THE CONTENT IN THE GAME CONTAINS FLASHING LIGHTS! #Tokyo #TokyoGhoul #Type #Ghoul

Last updated by the developer 3 Sept 2026, 19:24 UTC.

183
playing (measured 4 Sept 2026, 05:50 UTC)
102,328,052
lifetime visits
77%
liked (165,859 👍 / 49,365 👎)
195,698
favourites (1.9 per 1k visits)
31 August 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1521,317734.518310 August 20264 September 2026
320 measurements spanning 25 days, net -338. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 320
Measured (UTC)PlayersChange
4 Sept 2026, 05:50183-6
4 Sept 2026, 04:50189-14
4 Sept 2026, 03:50203-48
4 Sept 2026, 02:50251-4
4 Sept 2026, 01:50255-4
4 Sept 2026, 00:50259-18
3 Sept 2026, 23:50277-11
3 Sept 2026, 22:50288+41
3 Sept 2026, 21:50247-3
3 Sept 2026, 20:50250+25
3 Sept 2026, 19:50225+3
3 Sept 2026, 18:50222+18
3 Sept 2026, 17:50204-47
3 Sept 2026, 16:50251+18
3 Sept 2026, 15:50233+13
3 Sept 2026, 14:50220+30
3 Sept 2026, 13:50190+13
3 Sept 2026, 12:50177-10
3 Sept 2026, 11:50187+35
3 Sept 2026, 07:50152first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

WARD 20 · progression1,019,123 · 19.3% win
WARD 11 · other24,423 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7721 August 20264 September 2026
320 measurements spanning 13 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–78 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 320
Measured (UTC)% likedChange
4 Sept 2026, 05:5077no change
4 Sept 2026, 04:5077no change
4 Sept 2026, 03:5077no change
4 Sept 2026, 02:5077no change
4 Sept 2026, 01:5077no change
4 Sept 2026, 00:5077no change
3 Sept 2026, 23:5077no change
3 Sept 2026, 22:5077no change
3 Sept 2026, 21:5077no change
3 Sept 2026, 20:5077no change
3 Sept 2026, 19:5077no change
3 Sept 2026, 18:5077no change
3 Sept 2026, 17:5077no change
3 Sept 2026, 16:5077no change
3 Sept 2026, 15:5077no change
3 Sept 2026, 14:5077no change
3 Sept 2026, 13:5077no change
3 Sept 2026, 12:5077no change
3 Sept 2026, 11:5077no change
3 Sept 2026, 07:5077first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.