[KEN KAGUNE] GHOUL:// RE
A Roblox experience owned by Ghoul : // RE.
Fighting & PvPENanimecombatroleplay
[KEN KAGUNE] GHOUL:// RE is a fighting-pvp experience created on 2024-08-31. It has 101,779,253 lifetime visits, 369 concurrent players, 195,333 favorites, and a 77% like percentage.
Description (written by the developer; not a statement by this register)
---- { Controls : M1 -> Attack M1 + CTRL -> Uppercut M1 + M2 -> Feint Space -> Jump Space + LMB -> Aerial Attack R -> Critical E -> Equip Fist / Quinque Weapons * Ctrl + E -> Equip Kagune * Ctrl + 1 - 0 -> Switch between Kagune Stages Z - X - C - Y -> Use Quinque / Kagune Skills Ctrl + J -> To Activate Arata Mode / Sub mode Q -> Dash / Dodge Left Shift -> Sprint RMB (During a Dash) -> Dash Cancel RMB HOLD + Q -> Dash Cancel F -> Block / Parry V -> Carry B -> Grip * CTRL + B & CTRL + RMB -> Devour (Ghouls) M -> Stat Menu P -> Location Icons Left Alt -> Shift-lock ================================================================= Contributions: Project Lead: bytemelo, DIB_Studios/benther123, dogymanty, Feixerre, Scripting: hadizera, AI_borgor, IuciferDEV, onyxneverdies, Skar, 3Crk, SonYoru_Yt, forgiverina Animation: Fabi VFX: Pumpkoume Building: Vahiled, Memoriesoftheend ⚠️ Epilepsy Warning! SOME OF THE CONTENT IN THE GAME CONTAINS FLASHING LIGHTS! #Tokyo #TokyoGhoul #Type #Ghoul
Last updated by the developer 3 Sept 2026, 19:24 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 4 Sept 2026, 05:50 | 183 | -6 |
| 4 Sept 2026, 04:50 | 189 | -14 |
| 4 Sept 2026, 03:50 | 203 | -48 |
| 4 Sept 2026, 02:50 | 251 | -4 |
| 4 Sept 2026, 01:50 | 255 | -4 |
| 4 Sept 2026, 00:50 | 259 | -18 |
| 3 Sept 2026, 23:50 | 277 | -11 |
| 3 Sept 2026, 22:50 | 288 | +41 |
| 3 Sept 2026, 21:50 | 247 | -3 |
| 3 Sept 2026, 20:50 | 250 | +25 |
| 3 Sept 2026, 19:50 | 225 | +3 |
| 3 Sept 2026, 18:50 | 222 | +18 |
| 3 Sept 2026, 17:50 | 204 | -47 |
| 3 Sept 2026, 16:50 | 251 | +18 |
| 3 Sept 2026, 15:50 | 233 | +13 |
| 3 Sept 2026, 14:50 | 220 | +30 |
| 3 Sept 2026, 13:50 | 190 | +13 |
| 3 Sept 2026, 12:50 | 177 | -10 |
| 3 Sept 2026, 11:50 | 187 | +35 |
| 3 Sept 2026, 07:50 | 152 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 4 Sept 2026, 05:50 | 77 | no change |
| 4 Sept 2026, 04:50 | 77 | no change |
| 4 Sept 2026, 03:50 | 77 | no change |
| 4 Sept 2026, 02:50 | 77 | no change |
| 4 Sept 2026, 01:50 | 77 | no change |
| 4 Sept 2026, 00:50 | 77 | no change |
| 3 Sept 2026, 23:50 | 77 | no change |
| 3 Sept 2026, 22:50 | 77 | no change |
| 3 Sept 2026, 21:50 | 77 | no change |
| 3 Sept 2026, 20:50 | 77 | no change |
| 3 Sept 2026, 19:50 | 77 | no change |
| 3 Sept 2026, 18:50 | 77 | no change |
| 3 Sept 2026, 17:50 | 77 | no change |
| 3 Sept 2026, 16:50 | 77 | no change |
| 3 Sept 2026, 15:50 | 77 | no change |
| 3 Sept 2026, 14:50 | 77 | no change |
| 3 Sept 2026, 13:50 | 77 | no change |
| 3 Sept 2026, 12:50 | 77 | no change |
| 3 Sept 2026, 11:50 | 77 | no change |
| 3 Sept 2026, 07:50 | 77 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.