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[Ginkui] Kanom Tokyo

[Ginkui] Kanom Tokyo

A Roblox experience owned by ValDream Studio.

Fighting & PvPENanimepvpgrinding

[Ginkui] Kanom Tokyo is a fighting-pvp experience created on 2025-07-07. It has recorded 4,513,818 lifetime visits and 13,853 favorites. Currently, 90 players are active. The title holds a 92% like percentage. The game supports PC, mobile, and controller inputs.

Description (written by the developer; not a statement by this register)

🔥 NEW CODE AT 20K LIKES! 🩸 GRIND & PVP GAME Farm, level up, and get rare drops (Lv. Cap 1,200) ⚔️ CHOOSE YOUR FACTION Ghoul or CCG Open-world PvP with real risk & rewards 🧬 KAGUNE & QUINQUE Multiple types, upgrades, and evolutions 🎮 CONTROLS [E] – Equip / Unequip weapon [Z, X, C, V, F] – Use skills [R] – Special clan ability 🗼 EXPLORE TOKYO Travel across districts, defeat bosses, and enter high-risk farming zones 📱 PC, MOBILE, CONTROLLER SUPPORTED ⭐ Join our group for updates & free codes!

Last updated by the developer 7 Aug 2026, 11:40 UTC.

90
playing (measured 10 Aug 2026, 16:17 UTC)
4,513,818
lifetime visits
92%
liked (18,614 👍 / 1,564 👎)
14,814
favourites (3.3 per 1k visits)
7 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:1759first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ginkui&Tatara Bundle
5,999 R$
Special quest notifier
1,500 R$
Starter Pack
699 R$
Battlepass Premium
699 R$
Clan Storage 3
499 R$
x2 Drop chance
450 R$
x2 Mastery
450 R$
Clan Storage 2
349 R$
Clan Storage 1
199 R$
Fast Travel
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome561,012 · 40.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 3 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9214 August 2026 — 92 % liked24 August 2026 — 92 % liked3 September 2026 — 92 % liked13 September 2026 — 92 % liked23 September 2026 — 92 % liked3 October 2026 — 92 % liked13 October 2026 — 92 % liked14 August 202613 October 2026
7 measurements spanning 60 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
13 Oct 2026, 02:3492no change
3 Oct 2026, 02:3392no change
23 Sept 2026, 02:3392no change
13 Sept 2026, 02:3292no change
3 Sept 2026, 02:3292no change
24 Aug 2026, 02:3192no change
14 Aug 2026, 02:3192first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.