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[Ginkui] Kanom Tokyo

[Ginkui] Kanom Tokyo

A Roblox experience owned by ValDream Studio.

Fighting & PvPENanimepvpgrinding

[Ginkui] Kanom Tokyo is a fighting-pvp experience created on 2025-07-07. It has recorded 4,513,818 lifetime visits and 13,853 favorites. Currently, 90 players are active. The title holds a 92% like percentage. The game supports PC, mobile, and controller inputs.

Description (written by the developer; not a statement by this register)

🔥 NEW CODE AT 20K LIKES! 🩸 GRIND & PVP GAME Farm, level up, and get rare drops (Lv. Cap 1,200) ⚔️ CHOOSE YOUR FACTION Ghoul or CCG Open-world PvP with real risk & rewards 🧬 KAGUNE & QUINQUE Multiple types, upgrades, and evolutions 🎮 CONTROLS [E] – Equip / Unequip weapon [Z, X, C, V, F] – Use skills [R] – Special clan ability 🗼 EXPLORE TOKYO Travel across districts, defeat bosses, and enter high-risk farming zones 📱 PC, MOBILE, CONTROLLER SUPPORTED ⭐ Join our group for updates & free codes!

Last updated by the developer 7 Aug 2026, 11:40 UTC.

90
playing (measured 10 Aug 2026, 16:17 UTC)
4,513,818
lifetime visits
92%
liked (17,896 👍 / 1,533 👎)
14,046
favourites (3.1 per 1k visits)
7 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 16:1759first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Ginkui&Tatara Bundle
5,999 R$
Special quest notifier
1,500 R$
Starter Pack
699 R$
Clan Storage 3
499 R$
x2 Drop chance
450 R$
x2 Mastery
450 R$
Clan Storage 2
349 R$
Clan Storage 1
199 R$
Fast Travel
149 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome · welcome531,940 · 46.4% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9214 August 2026 — 92 % liked24 August 2026 — 92 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 91–93 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 02:3192no change
14 Aug 2026, 02:3192first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.