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Prizefighter Boxing

Prizefighter Boxing

A Roblox experience owned by Boxout Games.

SportsENboxingskill-basedleaderboard

Prizefighter Boxing is a sports experience created on 2020-02-27. It has recorded 3,611,741 lifetime visits and 45,582 favorites. Currently, 23 users are playing. The experience holds a 75% like percentage. The description highlights skill-based mechanics and a training system within a detailed world.

Description (written by the developer; not a statement by this register)

Step into the ring with Prizefighter, Roblox's most authentic boxing game, featuring skill-based mechanics and satisfying counter-play. Paid Early Access – You may encounter bugs or unfinished features, but your feedback directly shapes the future of Prizefighter. Compete in fast-paced, action-packed matches and climb the leaderboard as you make your way up the ranks. Explore a detailed world full of activities and unique fighting venues. Sharpen your skills through an engaging training system, complete with challenging minigames. Feel the thrill of victory and the pressure of defeat. Are you ready to claim victory? Lace up your gloves and find out.🥊

Last updated by the developer 10 Aug 2026, 09:31 UTC.

23
playing (measured 10 Aug 2026, 19:22 UTC)
3,611,741
lifetime visits
75%
liked (6,048 👍 / 1,974 👎)
45,715
favourites (12.7 per 1k visits)
27 February 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 19:2228first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Extra Slot 5
400 R$
Boxer's Club
350 R$
Extra Slot 4
300 R$
Advanced Customization
250 R$
Extra Slot 3
200 R$
Extra Slot 2
150 R$
Custom Name
150 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Classic Boxer · other408,636 · 8.1% win
Sparring Partner · other43,113 · 1.9% win
Underdog · other27,580 · 1.5% win
Show Off · other18,493 · 0.40% win
Professional Hugger · other13,797 · 1.2% win
Professional · other8,634 · 4.3% win
Fundamentally Sound · other3,574 · 0.00% win
Prizefighter · other231 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7514 August 2026 — 75 % liked24 August 2026 — 75 % liked3 September 2026 — 75 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–76 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 04:1875no change
24 Aug 2026, 04:1775no change
14 Aug 2026, 04:1775first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.