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Halloween Tycoon 🎃

Halloween Tycoon 🎃

A Roblox experience owned by FiRed Studios™.

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Halloween Tycoon 🎃 is a tycoon experience created on 2020-04-22. It has accumulated 3,407,798 lifetime visits and 30,406 favorites. Currently, 3 users are playing. The experience holds a 63% like percentage. The description highlights building a town, fighting for candies, and robbing other tycoons.

Description (written by the developer; not a statement by this register)

🔨 BUILD YOUR OWN SPOOKY HALLOWEEN TOWN!!! 🗡 FIGHT FOR CANDIES WITH OTHER PLAYERS (candies spawn around the spawn every 8 minutes!) 🎃 BE THE SPOOKIEST GUY ON THE SERVER! 🕵️‍♂️ ROB OTHER TYCOONS 🎮 Join our group for additional cash! 🎮

Last updated by the developer 4 Apr 2026, 08:23 UTC.

3
playing (measured 10 Aug 2026, 20:19 UTC)
3,407,798
lifetime visits
65%
liked (4,348 👍 / 2,365 👎)
39,136
favourites (11.5 per 1k visits)
22 April 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:191first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinity Souls
1,199 R$
VIP Permissions
299 R$
Sword Of Death
248 R$
Robvx Man Dropper
199 R$
Flying Carpet
198 R$
Super Jumping
51 R$
Speeeed
39 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,169,226 · 100.0% win
Where am I? · other407,771 · 38.7% win
Last Dropper · other24,654 · 32.0% win
Escape. · progression13,946 · 0.00% win
Rebirth! · progression1,846 · 22.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

63656414 August 2026 — 63 % liked24 August 2026 — 63 % liked3 September 2026 — 63 % liked13 September 2026 — 64 % liked23 September 2026 — 64 % liked3 October 2026 — 64 % liked13 October 2026 — 65 % liked23 October 2026 — 65 % liked14 August 202623 October 2026
8 measurements spanning 70 days, net +2. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 63–65 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Oct 2026, 04:5165no change
13 Oct 2026, 04:5165+1
3 Oct 2026, 04:5064no change
23 Sept 2026, 04:5064no change
13 Sept 2026, 04:4964+1
3 Sept 2026, 04:4863no change
24 Aug 2026, 04:4763no change
14 Aug 2026, 04:4663first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.