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Halloween Tycoon 🎃

Halloween Tycoon 🎃

A Roblox experience owned by FiRed Studios™.

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Halloween Tycoon 🎃 is a tycoon experience created on 2020-04-22. It has accumulated 3,407,798 lifetime visits and 30,406 favorites. Currently, 3 users are playing. The experience holds a 63% like percentage. The description highlights building a town, fighting for candies, and robbing other tycoons.

Description (written by the developer; not a statement by this register)

🔨 BUILD YOUR OWN SPOOKY HALLOWEEN TOWN!!! 🗡 FIGHT FOR CANDIES WITH OTHER PLAYERS (candies spawn around the spawn every 8 minutes!) 🎃 BE THE SPOOKIEST GUY ON THE SERVER! 🕵️‍♂️ ROB OTHER TYCOONS 🎮 Join our group for additional cash! 🎮

Last updated by the developer 4 Apr 2026, 08:23 UTC.

3
playing (measured 10 Aug 2026, 20:19 UTC)
3,407,798
lifetime visits
63%
liked (3,902 👍 / 2,249 👎)
30,927
favourites (9.1 per 1k visits)
22 April 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:191first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Infinity Souls
999 R$
VIP Permissions
299 R$
Sword Of Death
248 R$
Flying Carpet
198 R$
Robvx Man Dropper
150 R$
Super Jumping
51 R$
Speeeed
30 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome1,098,410 · 100.0% win
Where am I? · other375,949 · 100.0% win
Last Dropper · other19,449 · 9.9% win
Escape. · progression11,682 · 4.4% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Like ratio over time

Growth

6314 August 2026 — 63 % liked24 August 2026 — 63 % liked14 August 202624 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 62–64 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
24 Aug 2026, 04:4763no change
14 Aug 2026, 04:4663first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.