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Rainbow Tycoon🌈

Rainbow Tycoon🌈

A Roblox experience owned by Summit Games Productions.

TycoonENcube miningfactory buildingleaderboard competition

Rainbow Tycoon🌈 is a tycoon experience created on 2026-02-12. It has accumulated 798,272 lifetime visits and 4,027 favorites. Currently, 12 players are active. The game holds an 89% like percentage. Players mine, process, and sell colored cubes to earn money and climb leaderboards. Progress autosaves automatically.

Description (written by the developer; not a statement by this register)

🌈 Welcome to Rainbow Tycoon! This game is about mining, processing, and selling colored cubes to earn money! Sell tons of colors and become the richest player on the leaderboards! 💸 💎 Roblox Premium players get the following benefits in game: +5% Money 👍 Like and ⭐ Favorite the game to support future updates! 💾All progress is autosaved so you can resume back at any time!💾 ⚡️Lagging? Use a FREE VIP Server!⚡️ Tags: Tycoon, Fun, Cool, Build, Money, Factory, Boss, Adventure, Play With Friends, Explore, Empire, Millionaire

Last updated by the developer 2 Aug 2026, 17:28 UTC.

12
playing (measured 10 Aug 2026, 14:06 UTC)
798,272
lifetime visits
89%
liked (2,628 👍 / 313 👎)
4,123
favourites (5.2 per 1k visits)
12 February 2026
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:0622first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

2x Money
179 R$
VIP
179 R$
2x Gems
79 R$
Shiny Ores
79 R$
Auto Collect
79 R$
2x XP
59 R$
Rainbow Dropper
29 R$
Rainbow Upgrader
29 R$
Giant Rainbow Phaser
29 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome! · welcome280,101 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8914 August 2026 — 89 % liked24 August 2026 — 89 % liked3 September 2026 — 89 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 88–90 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 19:2289no change
24 Aug 2026, 17:3089no change
14 Aug 2026, 17:2289first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.