[UPDATE] Zombie Uprising
A Roblox experience owned by USSF - United States Special Forces.
ShooterENsurvivalwave defenseco-op
[UPDATE] Zombie Uprising is a shooter experience created on 2020-05-02. It currently has 1,185 players. The game has accumulated 1,250,779,186 lifetime visits. It holds a 95% like percentage. There are 3,568,622 favorites recorded. The description mentions a summer update and a battle pass system.
Description (written by the developer; not a statement by this register)
July 23: THE MASSIVE SUMMER UPDATE IS OUT! July 24-31: Bug fixes, improvements 🔥 Team up with friends to survive and fight against waves of zombies! There are over 150 advanced and customizable weapons to choose from, and many unique and challenging locations! Humanity depends on you to survive the ZOMBIE UPRISING! 👍 Give the game a thumbs up and favorite if you like it! 🎁Battle Pass Earn cases, income boosts, weapons, a skin, and more! 🎮 Available on computer, mobile, tablet and console! 🔨 Update Log: http://devforum.roblox.com/t/u/564488 🌟 ROBLOX Premium members get +10% cash and points and +1,500 starting points! ⚔️ USSF members get free skins, +10% cash and points and +1,500 starting points!
Last updated by the developer 23 Aug 2026, 15:56 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 4 Sept 2026, 08:50 | 631 | -40 |
| 4 Sept 2026, 07:50 | 671 | +30 |
| 4 Sept 2026, 06:50 | 641 | +5 |
| 4 Sept 2026, 05:50 | 636 | -13 |
| 4 Sept 2026, 04:50 | 649 | -50 |
| 4 Sept 2026, 03:50 | 699 | -31 |
| 4 Sept 2026, 02:50 | 730 | -4 |
| 4 Sept 2026, 01:50 | 734 | -20 |
| 4 Sept 2026, 00:50 | 754 | +23 |
| 3 Sept 2026, 23:50 | 731 | +63 |
| 3 Sept 2026, 22:50 | 668 | +38 |
| 3 Sept 2026, 21:50 | 630 | +24 |
| 3 Sept 2026, 20:50 | 606 | +32 |
| 3 Sept 2026, 19:50 | 574 | -44 |
| 3 Sept 2026, 18:50 | 618 | no change |
| 3 Sept 2026, 17:50 | 618 | -90 |
| 3 Sept 2026, 16:50 | 708 | +7 |
| 3 Sept 2026, 15:50 | 701 | -144 |
| 3 Sept 2026, 14:50 | 845 | -8 |
| 3 Sept 2026, 13:50 | 853 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 4 Sept 2026, 08:50 | 95 | no change |
| 4 Sept 2026, 07:50 | 95 | no change |
| 4 Sept 2026, 06:50 | 95 | no change |
| 4 Sept 2026, 05:50 | 95 | no change |
| 4 Sept 2026, 04:50 | 95 | no change |
| 4 Sept 2026, 03:50 | 95 | no change |
| 4 Sept 2026, 02:50 | 95 | no change |
| 4 Sept 2026, 01:50 | 95 | no change |
| 4 Sept 2026, 00:50 | 95 | no change |
| 3 Sept 2026, 23:50 | 95 | no change |
| 3 Sept 2026, 22:50 | 95 | no change |
| 3 Sept 2026, 21:50 | 95 | no change |
| 3 Sept 2026, 20:50 | 95 | no change |
| 3 Sept 2026, 19:50 | 95 | no change |
| 3 Sept 2026, 18:50 | 95 | no change |
| 3 Sept 2026, 17:50 | 95 | no change |
| 3 Sept 2026, 16:50 | 95 | no change |
| 3 Sept 2026, 15:50 | 95 | no change |
| 3 Sept 2026, 14:50 | 95 | no change |
| 3 Sept 2026, 13:50 | 95 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.
Off-platform reach
Most-viewed match: “POV: The Roblox kid is in a Zombie Apocalypse”.
Summed views of the top YouTube videos matching this game’s name — an approximate, name-matched measure of cultural footprint beyond Roblox, not an exact total. Measured 23 Aug 2026, 03:20 UTC.