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SCP-096 [Demonstration]

SCP-096 [Demonstration]

A Roblox experience owned by [SCP Demonstrations].

HorrorENhorrorSCP Foundationroleplay

SCP-096 [Demonstration] is a horror experience created on 2020-05-12. The game records 1176 concurrent players, 80,605,733 lifetime visits, and 45,873 favorites. It maintains a 76% like percentage. The experience allows exploration and interaction with the SCP entity without specific objectives. Updates include pathfinding adjustments and gamepass changes in 2025 and 2026.

Description (written by the developer; not a statement by this register)

Check out my other SCP games: https://www.roblox.com/games/5024177503/SCP-106-Demonstration https://www.roblox.com/games/5018203835/SCP-173-Demonstration ABOUT: This is a demonstration and there are no objectives. Feel free to explore the map, interact with the SCP, or roleplay with others! CHANGELOG: - Fixed Boombox (7/24/2026) - Changed Invincibility gamepass to Speed gamepass (7/24/2025) - 096 will now pathfind even through doors (6/14/2025) CREDITS: Thanks to Brutez_BrightBeat, Elg0n, and stackybeats for some of the models!

Last updated by the developer 21 Oct 2026, 02:59 UTC.

610
playing (measured 27 Oct 2026, 12:50 UTC)
87,152,050
lifetime visits
77%
liked (10,099 👍 / 3,036 👎)
55,593
favourites (0.6 per 1k visits)
12 May 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1411,056598.56106 October 202627 October 2026
500 measurements spanning 21 days, net +185. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 4–1,193 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 500
Measured (UTC)PlayersChange
27 Oct 2026, 12:50610+43
27 Oct 2026, 11:50567+40
27 Oct 2026, 10:50527+25
27 Oct 2026, 09:50502+60
27 Oct 2026, 08:50442+80
27 Oct 2026, 07:50362+10
27 Oct 2026, 06:50352+70
27 Oct 2026, 05:50282+42
27 Oct 2026, 04:50240-13
27 Oct 2026, 03:50253+6
27 Oct 2026, 02:50247-84
27 Oct 2026, 01:50331-27
27 Oct 2026, 00:50358+40
26 Oct 2026, 23:50318-47
26 Oct 2026, 22:50365-4
26 Oct 2026, 21:50369-57
26 Oct 2026, 20:50426-20
26 Oct 2026, 19:50446-83
26 Oct 2026, 18:50529-113
26 Oct 2026, 17:50642first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Push
300 R$
Speed
200 R$
Boombox
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played · welcome26,284,216 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

767776.521 August 202627 October 2026
1592 measurements spanning 67 days, net +1. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–77 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 1592
Measured (UTC)% likedChange
27 Oct 2026, 12:5077no change
27 Oct 2026, 11:5077no change
27 Oct 2026, 10:5077no change
27 Oct 2026, 09:5077no change
27 Oct 2026, 08:5077no change
27 Oct 2026, 07:5077no change
27 Oct 2026, 06:5077no change
27 Oct 2026, 05:5077no change
27 Oct 2026, 04:5077no change
27 Oct 2026, 03:5077no change
27 Oct 2026, 02:5077no change
27 Oct 2026, 01:5077no change
27 Oct 2026, 00:5077no change
26 Oct 2026, 23:5077no change
26 Oct 2026, 22:5077no change
26 Oct 2026, 21:5077no change
26 Oct 2026, 20:5077no change
26 Oct 2026, 19:5077no change
26 Oct 2026, 18:5077no change
26 Oct 2026, 17:5077first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.