Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
(100 PLAYERS) SCP-173 [Demonstration]

(100 PLAYERS) SCP-173 [Demonstration]

A Roblox experience owned by [SCP Demonstrations].

HorrorENhorrorSCP Foundationroleplay

(100 PLAYERS) SCP-173 [Demonstration] is a horror experience created on 2023-10-10. The game records 7,944,782 lifetime visits and 6,189 favorites. Currently, 44 users are playing. The title has an 80% like percentage. The description notes it is a demonstration with no objectives, allowing exploration and roleplay.

Description (written by the developer; not a statement by this register)

Original game: https://www.roblox.com/games/5018203835/SCP-173-Demonstration ABOUT: This is a demonstration and there are no objectives. Feel free to explore the map, interact with the SCP, or roleplay with others! CHANGELOG: - Fixed Boombox (7/24/2026) - 173 can wander now (1/31/2026) - 173 can no longer kill through obstacles (1/30/2026) CREDITS: Thanks to deltaforce515, Fra_lexa, Elg0n, and stackybeats for some of the models!

Last updated by the developer 24 Jul 2026, 21:09 UTC.

44
playing (measured 10 Aug 2026, 15:33 UTC)
7,944,782
lifetime visits
80%
liked (1,953 👍 / 499 👎)
6,502
favourites (0.8 per 1k visits)
10 October 2023
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:3344first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Push
300 R$
Speed
200 R$
Boombox
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played · welcome3,634,198 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8013 August 2026 — 80 % liked23 August 2026 — 80 % liked2 September 2026 — 80 % liked13 August 20262 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 22:0080no change
23 Aug 2026, 21:5380no change
13 Aug 2026, 21:5380first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.