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SCP-173 [Demonstration]

SCP-173 [Demonstration]

A Roblox experience owned by [SCP Demonstrations].

HorrorENSCP FoundationHorrorRoleplay

SCP-173 [Demonstration] is a horror experience created on 2020-05-11. It currently has 372 players and 175,622,831 lifetime visits. The game holds 106,108 favorites and maintains an 80% like percentage. The description indicates it is a demonstration with no objectives, allowing exploration and roleplay. Credits are given to deltaforce515, Fra_lexa, Elg0n, and stackybeats for models.

Description (written by the developer; not a statement by this register)

Check out my other SCP games: https://www.roblox.com/games/5019624268/SCP-096-Demonstration https://www.roblox.com/games/5024177503/SCP-106-Demonstration ABOUT: This is a demonstration and there are no objectives. Feel free to explore the map, interact with the SCP, or roleplay with others! CHANGELOG: - Fixed Boombox (7/24/2026) - 173 can wander now (1/31/2026) - 173 can no longer kill through obstacles (1/30/2026) CREDITS: Thanks to deltaforce515, Fra_lexa, Elg0n, and stackybeats for some of the models!

Last updated by the developer 3 Sept 2026, 20:17 UTC.

140
playing (measured 4 Sept 2026, 04:50 UTC)
176,712,347
lifetime visits
80%
liked (25,337 👍 / 6,326 👎)
107,579
favourites (0.6 per 1k visits)
11 May 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

10258434314010 August 20264 September 2026
319 measurements spanning 25 days, net -153. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 30–656 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 319
Measured (UTC)PlayersChange
4 Sept 2026, 04:50140-39
4 Sept 2026, 03:50179+43
4 Sept 2026, 02:50136-57
4 Sept 2026, 01:50193+21
4 Sept 2026, 00:50172-41
3 Sept 2026, 23:50213+27
3 Sept 2026, 22:50186-22
3 Sept 2026, 21:50208+24
3 Sept 2026, 20:50184-33
3 Sept 2026, 19:50217+42
3 Sept 2026, 18:50175-17
3 Sept 2026, 17:50192-22
3 Sept 2026, 16:50214+5
3 Sept 2026, 15:50209-42
3 Sept 2026, 14:50251+10
3 Sept 2026, 13:50241no change
3 Sept 2026, 12:50241+14
3 Sept 2026, 11:50227+86
3 Sept 2026, 07:50141+37
3 Sept 2026, 06:50104first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Push
300 R$
Speed
200 R$
Boombox
100 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You Played · welcome22,408,616 · 100.0% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8021 August 20264 September 2026
319 measurements spanning 13 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 79–81 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 319
Measured (UTC)% likedChange
4 Sept 2026, 04:5080no change
4 Sept 2026, 03:5080no change
4 Sept 2026, 02:5080no change
4 Sept 2026, 01:5080no change
4 Sept 2026, 00:5080no change
3 Sept 2026, 23:5080no change
3 Sept 2026, 22:5080no change
3 Sept 2026, 21:5080no change
3 Sept 2026, 20:5080no change
3 Sept 2026, 19:5080no change
3 Sept 2026, 18:5080no change
3 Sept 2026, 17:5080no change
3 Sept 2026, 16:5080no change
3 Sept 2026, 15:5080no change
3 Sept 2026, 14:5080no change
3 Sept 2026, 13:5080no change
3 Sept 2026, 12:5080no change
3 Sept 2026, 11:5080no change
3 Sept 2026, 07:5080no change
3 Sept 2026, 06:5080first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.