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[🌴] DEATH NOTE

[🌴] DEATH NOTE

A Roblox experience owned by xBEAR Studios.

RoleplayENanimedeath noteroleplay

[🌴] DEATH NOTE is a roleplay experience created on 2020-06-04 by xBEAR Studios. The game currently has 384 players online and has accumulated 48,508,481 lifetime visits. It holds 320,831 favorites and maintains an 86% like percentage. The experience features six gamemodes and five maps.

Description (written by the developer; not a statement by this register)

COMMUNICATION SERVER FOR QUESTIONS AND INQUIRIES /FZMsm4z ⭐LIKE AND FAVORITE! ⭐ If you have any questions, please join our communication server below. Also, report any bugs you find in the game there as well. Death Note is a notebook that allows its user to write a target’s name and cause of death, which the target will experience at a specified time and location. Currently Gamemodes: 6 Maps: 5 Made by xBEAR Studios

Last updated by the developer 27 Aug 2026, 11:07 UTC.

151
playing (measured 3 Sept 2026, 06:50 UTC)
49,047,389
lifetime visits
86%
liked (77,243 👍 / 12,379 👎)
322,672
favourites (6.6 per 1k visits)
4 June 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

14749732215110 August 20263 September 2026
300 measurements spanning 24 days, net -266. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 95–550 and does not start at zero.
Measurement log — every players count we have recorded, most recent 20 of 300
Measured (UTC)PlayersChange
3 Sept 2026, 06:50151-31
3 Sept 2026, 05:50182+18
3 Sept 2026, 04:50164-37
3 Sept 2026, 03:50201-58
3 Sept 2026, 02:50259+2
3 Sept 2026, 01:50257-73
3 Sept 2026, 00:50330+38
2 Sept 2026, 23:50292+12
2 Sept 2026, 22:50280-9
2 Sept 2026, 21:50289-24
2 Sept 2026, 20:50313-14
2 Sept 2026, 19:50327+2
2 Sept 2026, 18:50325+10
2 Sept 2026, 17:50315+18
2 Sept 2026, 16:50297-16
2 Sept 2026, 15:50313+19
2 Sept 2026, 14:50294-14
2 Sept 2026, 13:50308+50
2 Sept 2026, 12:50258-4
2 Sept 2026, 11:50262first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[L] x2 Chance
300 R$
CAUSE PACK #3
180 R$
CAUSE PACK # 2
175 R$
CAUSE PACK # 1
150 R$
Donation
50 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome to Death Note! · welcome7,767,597 · 51.3% win
Beat The Obby! · progression22,316 · 0.10% win
EGG HUNT [2024] · collection424 · 0.00% win
Ghost Stories · other334 · 0.00% win
Riddler [EASTER EGG] · secret320 · 0.00% win
Solving Hacker Mystery · other293 · 0.00% win
Eliminated The Creator · progression112 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8621 August 20263 September 2026
299 measurements spanning 12 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 85–87 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 299
Measured (UTC)% likedChange
3 Sept 2026, 06:5086no change
3 Sept 2026, 05:5086no change
3 Sept 2026, 04:5086no change
3 Sept 2026, 03:5086no change
3 Sept 2026, 02:5086no change
3 Sept 2026, 01:5086no change
3 Sept 2026, 00:5086no change
2 Sept 2026, 23:5086no change
2 Sept 2026, 22:5086no change
2 Sept 2026, 21:5086no change
2 Sept 2026, 20:5086no change
2 Sept 2026, 19:5086no change
2 Sept 2026, 18:5086no change
2 Sept 2026, 17:5086no change
2 Sept 2026, 16:5086no change
2 Sept 2026, 15:5086no change
2 Sept 2026, 14:5086no change
2 Sept 2026, 13:5086no change
2 Sept 2026, 12:5086no change
2 Sept 2026, 11:5086first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Community wiki

death-note.fandom.com11 active editors · 71,712 edits
637 articles

A fan-maintained encyclopedia this game has grown — measured from Fandom’s API. Not affiliated with Fandom.