CARNAGE [//:]
A Roblox experience owned by NECR0POLlS.
MinigamesENmurder mysterydanganronpa inspiredalpha stage
CARNAGE [//:], a minigame created on 2025-03-03, currently has 339 players. It has accumulated 21,556,377 lifetime visits and 146,551 favorites. The experience holds a 90% like percentage. Updates occur every one to two weeks. The game features an eccentric host and includes keybinds for sprinting, dialogue skipping, and evidence switching.
Description (written by the developer; not a statement by this register)
participate in a killing game with an eccentric host. game is still in its early stage, treat it fairly as it is nowhere near its finished state. (ALPHA) updates every 1 to 2 weeks. ============================================================= ♜ Keybinds : • handbook (menu) > M • sprint > double tap W/ hold button while walking / L2 • skip dialogue > E/SpaceBar/Enter/Click • switch bullet mode (In Trial) > Q/E/[TOUCH THE GUN] Hold R to switch between evidence • drag/report > hold Q/E or hold the UI (press S to walk in dragging mode.) ============================================================== inspired by spike chunsofts danganronpa series special thanks to netmedium (Gamer_Gi3526) & contributors
Last updated by the developer 20 Aug 2026, 21:42 UTC.
Live players over time
Growth
| Measured (UTC) | Players | Change |
|---|---|---|
| 5 Sept 2026, 03:50 | 676 | -29 |
| 5 Sept 2026, 02:50 | 705 | +51 |
| 5 Sept 2026, 01:50 | 654 | -69 |
| 5 Sept 2026, 00:50 | 723 | +39 |
| 4 Sept 2026, 23:50 | 684 | +46 |
| 4 Sept 2026, 22:50 | 638 | +52 |
| 4 Sept 2026, 21:50 | 586 | -43 |
| 4 Sept 2026, 20:50 | 629 | +100 |
| 4 Sept 2026, 19:50 | 529 | +101 |
| 4 Sept 2026, 18:50 | 428 | +21 |
| 4 Sept 2026, 17:50 | 407 | +6 |
| 4 Sept 2026, 16:50 | 401 | +81 |
| 4 Sept 2026, 15:50 | 320 | -9 |
| 4 Sept 2026, 14:50 | 329 | +25 |
| 4 Sept 2026, 13:50 | 304 | +42 |
| 4 Sept 2026, 12:50 | 262 | +32 |
| 4 Sept 2026, 11:50 | 230 | +38 |
| 4 Sept 2026, 10:50 | 192 | +24 |
| 4 Sept 2026, 09:50 | 168 | -3 |
| 4 Sept 2026, 08:50 | 171 | first reading |
Concurrent players at each of our measurements (insert-on-change).
Monetization — game passes
Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.
Badge funnel
How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.
Roblox recommends these alongside it
Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →
Like ratio over time
Growth
| Measured (UTC) | % liked | Change |
|---|---|---|
| 5 Sept 2026, 03:50 | 90 | no change |
| 5 Sept 2026, 02:50 | 90 | no change |
| 5 Sept 2026, 01:50 | 90 | no change |
| 5 Sept 2026, 00:50 | 90 | no change |
| 4 Sept 2026, 23:50 | 90 | no change |
| 4 Sept 2026, 22:50 | 90 | no change |
| 4 Sept 2026, 21:50 | 90 | no change |
| 4 Sept 2026, 20:50 | 90 | no change |
| 4 Sept 2026, 19:50 | 90 | no change |
| 4 Sept 2026, 18:50 | 90 | no change |
| 4 Sept 2026, 17:50 | 90 | no change |
| 4 Sept 2026, 16:50 | 90 | no change |
| 4 Sept 2026, 15:50 | 90 | no change |
| 4 Sept 2026, 14:50 | 90 | no change |
| 4 Sept 2026, 13:50 | 90 | no change |
| 4 Sept 2026, 12:50 | 90 | no change |
| 4 Sept 2026, 11:50 | 90 | no change |
| 4 Sept 2026, 10:50 | 90 | no change |
| 4 Sept 2026, 09:50 | 90 | no change |
| 4 Sept 2026, 08:50 | 90 | first reading |
Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.