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CARNAGE [//:]

CARNAGE [//:]

A Roblox experience owned by NECR0POLlS.

MinigamesENmurder mysterydanganronpa inspiredalpha stage

CARNAGE [//:], a minigame created on 2025-03-03, currently has 339 players. It has accumulated 21,556,377 lifetime visits and 146,551 favorites. The experience holds a 90% like percentage. Updates occur every one to two weeks. The game features an eccentric host and includes keybinds for sprinting, dialogue skipping, and evidence switching.

Description (written by the developer; not a statement by this register)

participate in a killing game with an eccentric host. game is still in its early stage, treat it fairly as it is nowhere near its finished state. (ALPHA) updates every 1 to 2 weeks. ============================================================= ♜ Keybinds : • handbook (menu) > M • sprint > double tap W/ hold button while walking / L2 • skip dialogue > E/SpaceBar/Enter/Click • switch bullet mode (In Trial) > Q/E/[TOUCH THE GUN] Hold R to switch between evidence • drag/report > hold Q/E or hold the UI (press S to walk in dragging mode.) ============================================================== inspired by spike chunsofts danganronpa series special thanks to netmedium (Gamer_Gi3526) & contributors

Last updated by the developer 20 Aug 2026, 21:42 UTC.

676
playing (measured 5 Sept 2026, 03:50 UTC)
22,464,089
lifetime visits
90%
liked (39,171 👍 / 4,191 👎)
150,038
favourites (6.7 per 1k visits)
3 March 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

1681,723945.567610 August 20265 September 2026
342 measurements spanning 25 days, net +216. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded, most recent 20 of 342
Measured (UTC)PlayersChange
5 Sept 2026, 03:50676-29
5 Sept 2026, 02:50705+51
5 Sept 2026, 01:50654-69
5 Sept 2026, 00:50723+39
4 Sept 2026, 23:50684+46
4 Sept 2026, 22:50638+52
4 Sept 2026, 21:50586-43
4 Sept 2026, 20:50629+100
4 Sept 2026, 19:50529+101
4 Sept 2026, 18:50428+21
4 Sept 2026, 17:50407+6
4 Sept 2026, 16:50401+81
4 Sept 2026, 15:50320-9
4 Sept 2026, 14:50329+25
4 Sept 2026, 13:50304+42
4 Sept 2026, 12:50262+32
4 Sept 2026, 11:50230+38
4 Sept 2026, 10:50192+24
4 Sept 2026, 09:50168-3
4 Sept 2026, 08:50171first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

weapon autofind
3,000 R$
PrivateServers+
500 R$
money spread
350 R$
boombox
350 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Participant · other1,838,364 · 15.9% win
Won The Killing Game · progression440,546 · 4.7% win
Killer · other396,536 · 3.2% win
Passed The Trial · progression184,609 · 1.5% win
The True Ending. · progression21,907 · 0.00% win
The Ultimate Survivor · progression1,021 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

9013 August 20265 September 2026
344 measurements spanning 22 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 89–91 and does not start at zero.
Measurement log — every % liked count we have recorded, most recent 20 of 344
Measured (UTC)% likedChange
5 Sept 2026, 03:5090no change
5 Sept 2026, 02:5090no change
5 Sept 2026, 01:5090no change
5 Sept 2026, 00:5090no change
4 Sept 2026, 23:5090no change
4 Sept 2026, 22:5090no change
4 Sept 2026, 21:5090no change
4 Sept 2026, 20:5090no change
4 Sept 2026, 19:5090no change
4 Sept 2026, 18:5090no change
4 Sept 2026, 17:5090no change
4 Sept 2026, 16:5090no change
4 Sept 2026, 15:5090no change
4 Sept 2026, 14:5090no change
4 Sept 2026, 13:5090no change
4 Sept 2026, 12:5090no change
4 Sept 2026, 11:5090no change
4 Sept 2026, 10:5090no change
4 Sept 2026, 09:5090no change
4 Sept 2026, 08:5090first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.