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2 Player Castle Tycoon

2 Player Castle Tycoon

A Roblox experience owned by zGames.

TycoonENcastlecapture the flagtycoon

Description (written by the developer; not a statement by this register)

Added exploit patches (to some degree) 5/16/25. Let us know on the group wall if problems arise with your swords, flags, gears, etc. Any problems caused by this patch are NOT INTENDED and will be handled right at my attention. 👑 Create a castle and become a royal ruler where you are over all the other castles! Welcome to a game about the mix between "Capture the Flag" and a tycoon! What could go wrong? 👑 Need a break? Play this other castle game! https://www.roblox.com/games/5059952999/CWs Or play this Laser Tycoon! https://www.roblox.com/games/5608054993/LST [UPDATES]: 1/22/25 Added carpet UI toggle-mode (***!!!??? SHOULD ???!!!*** be compatible with PC/Mobile/Console users) 5/16/25 Major update patches (potentially) Like the game? Be sure to join zGames! Also, don't forget to leave a like 👍 and a favorite! ⭐

Last updated by the developer 4 Oct 2025, 18:12 UTC.

29
playing (measured 10 Aug 2026, 17:00 UTC)
68,366,572
lifetime visits
72%
liked (13,301 👍 / 5,086 👎)
69,126
favourites (1.0 per 1k visits)
2 July 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 17:0060first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

Welcome to the Tycoon! · welcome11,339,226 · 51.3% win
5 Kills · other4,239,967 · 14.2% win
20 Kills · progression1,899,247 · 5.4% win
50 Kills · progression827,673 · 1.1% win
75 Kills · progression551,783 · 0.80% win
1,000 Kills · progression42,084 · 0.20% win
Killed the Creator · progression117 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7223 August 2026 — 72 % liked2 September 2026 — 72 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 71–73 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 13:5072no change
23 Aug 2026, 13:4672first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.