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Dragon Ball Evolution [Alpha 3.9 ]

Dragon Ball Evolution [Alpha 3.9 ]

A Roblox experience owned by Evolution Artworks.

Fighting & PvPENDragon BallcombatRPG

Dragon Ball Evolution [Alpha 3.9 ] is a fighting-pvp Roblox experience created on 2020-07-10. It currently has 14 players online. The game has accumulated 55,091,715 lifetime visits and 132,966 favorites. User engagement shows a 78% like percentage. The description highlights combat mechanics and recent updates including Ki Sense.

Description (written by the developer; not a statement by this register)

Welcome to Dragon Ball Evolution! Immerse yourself in this epic experience and get ready to engage in thrilling battles that will take you to the top. Unleash all your power and defeat your opponents in intense combat! Are you ready to reach new heights and become the most powerful warrior in Dragon Ball Evolution? Join now and experience the thrill of the ultimate evolution! ( Players from Russia: use a VPN (Europe/USA) to get in. Roblox has blocked the region) NEWS : • Ki Sense added (Key C for PC ) . On Mobile and Console you can use the button. • Fixed Skill Melee and Kii like Time Skip bug and more • Fixed lag and Removed Quest Level Requirement first part • New Namek Map • Voice Chat enabled NEW CODE : Click J or the button on mobile to enable/disable radar Premium Benefits : +10% EXP / +20% EVO + Experimental 3D Clothing Special thanks to Android Orchestra for the epic music & sheikal for the accesories!

Last updated by the developer 10 Aug 2026, 13:26 UTC.

14
playing (measured 10 Aug 2026, 15:19 UTC)
55,091,715
lifetime visits
78%
liked (41,146 👍 / 11,438 👎)
132,999
favourites (2.4 per 1k visits)
10 July 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 15:1912first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

SSJR Super Pack
1,199 R$
Zamasu Pack
1,199 R$
Infinite Goofy Pack
899 R$
SSJR Forms
799 R$
Zamasu Skills
799 R$
Vegeta Pack
739 R$
LSSJ Pack
699 R$
Dragon Radar
599 R$
Divinity Unleashed
459 R$
Zamasu Clothing
459 R$
SSJR Skills
459 R$
SSJR Clothes & Accesories
359 R$
Hercule pack
359 R$
Hit Skills
229 R$
NIMBUS premium test
99 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Alpha Player! (Ended the 28.05 2023) · other5,040,566 · 0.00% win
ALPHA 3.0 Player · other2,277,317 · 82.8% win
ALPHA 2.0 Player (Ended the 29.07.2023) · other790,983 · 0.00% win
D- rank · progression417,920 · 23.5% win
C rank · progression35,466 · 0.90% win
Evolution. · progression29,114 · 0.30% win
B rank · progression25,968 · 0.60% win
Universal Blue - Anime Verse · other24,917 · 1.2% win
Infinite Evolution ! · progression22,253 · 0.00% win
A- rank · progression18,307 · 0.30% win
Badge Halloween 2025 · other12,840 · 0.00% win
S rank · progression1,461 · 0.30% win
SaviorOfHeaven · other1,387 · 0.00% win
SS rank · other582 · 0.00% win
SSS rank · progression450 · 0.30% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7823 August 2026 — 78 % liked2 September 2026 — 78 % liked23 August 20262 September 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 77–79 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 14:0878no change
23 Aug 2026, 14:0578first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.