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Murder Rivals

Murder Rivals

A Roblox experience owned by 한국머더.

ShooterENduelsweapon-collecting

Murder Rivals is a shooter experience created on September 22, 2020. The game currently has 2,550 players online. It has accumulated 199,554,806 lifetime visits and 104,183 favorites. The title holds a 77% like percentage. The description highlights survival rounds, duels, and weapon collection mechanics.

Description (written by the developer; not a statement by this register)

Survive every round, compete in intense duels, and prove your skills! Collect hundreds of weapons and build your own collection! ⚠️ WARNING: Using cheats will result in account bans

Last updated by the developer 21 Aug 2026, 12:37 UTC.

78
playing (measured 21 Aug 2026, 20:54 UTC)
200,283,291
lifetime visits
77%
liked (52,860 👍 / 15,627 👎)
108,114
favourites (0.5 per 1k visits)
22 September 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

781,179628.510 August 2026 — 1,179 players21 August 2026 — 78 players10 August 202621 August 2026
2 measurements spanning 11 days, net -1,101. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5478-1,101
10 Aug 2026, 14:521,179first reading

Concurrent players at each of our measurements (insert-on-change).

On the Roblox charts

#75 Top revisited

Growth

747574.525 Oct 2026, 17:25 — 75 rank on Top revisited25 Oct 2026, 18:25 — 75 rank on Top revisited25 Oct 2026, 19:25 — 75 rank on Top revisited25 Oct 2026, 20:25 — 75 rank on Top revisited25 Oct 2026, 21:25 — 75 rank on Top revisited25 Oct 2026, 22:25 — 74 rank on Top revisited25 Oct 2026, 23:25 — 74 rank on Top revisited26 Oct 2026, 00:25 — 75 rank on Top revisited26 Oct 2026, 01:25 — 75 rank on Top revisited26 Oct 2026, 02:25 — 75 rank on Top revisited25 Oct 2026, 17:2526 Oct 2026, 02:25
10 measurements taken within a single day. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 74–75 and does not start at zero.
Measurement log — every rank on Top revisited count we have recorded
Measured (UTC)Rank on Top revisitedChange
26 Oct 2026, 02:2575no change
26 Oct 2026, 01:2575no change
26 Oct 2026, 00:2575+1
25 Oct 2026, 23:2574no change
25 Oct 2026, 22:2574-1
25 Oct 2026, 21:2575no change
25 Oct 2026, 20:2575no change
25 Oct 2026, 19:2575no change
25 Oct 2026, 18:2575no change
25 Oct 2026, 17:2575first reading

Position on Roblox’s top revisited sort over time (global/desktop). Lower is higher up the chart.

Monetization — game passes

Leviathan Set ( - 10% )
2,790 R$
Cannon Shot
1,550 R$
Leviathan
1,550 R$
Starter Pack
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Wood · other686,227 · 5.3% win
Metal · other398,625 · 3.2% win
Silver · other249,413 · 1.9% win
Gold · other165,041 · 1.2% win
Emerald · collection114,537 · 0.80% win
Sapphire · collection82,859 · 0.50% win
Diamond · collection61,247 · 0.30% win
Prism · other44,172 · 0.20% win
Cosmic · other10,330 · 0.00% win
Divine · other273 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 17 October 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7721 August 2026 — 77 % liked23 August 2026 — 77 % liked2 September 2026 — 77 % liked12 September 2026 — 77 % liked22 September 2026 — 77 % liked2 October 2026 — 77 % liked12 October 2026 — 77 % liked22 October 2026 — 77 % liked21 August 202622 October 2026
8 measurements spanning 62 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
22 Oct 2026, 12:5177no change
12 Oct 2026, 12:5077no change
2 Oct 2026, 12:4977no change
22 Sept 2026, 12:4877no change
12 Sept 2026, 12:4677no change
2 Sept 2026, 12:4577no change
23 Aug 2026, 12:3777no change
21 Aug 2026, 20:5477first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.

Off-platform reach

1,546,730
YouTube views across 25 matched videos

Most-viewed match: “ROBLOX RIVALS in MM2?”.

Summed views of the top YouTube videos matching this game’s name — an approximate, name-matched measure of cultural footprint beyond Roblox, not an exact total. Measured 17 Sept 2026, 03:20 UTC.

Icon history

Roblox entity thumbnail
23 October 2026
Roblox entity thumbnail
16 October 2026
Roblox entity thumbnail
9 October 2026
Roblox entity thumbnail
25 September 2026

Every distinct icon we’ve recorded for this game, newest first — watching how it rebrands to chase the algorithm.