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Murder Rivals

Murder Rivals

A Roblox experience owned by 한국머더.

ShooterENbattle royaleshootercompetitive

Murder Rivals is a shooter experience created on September 22, 2020. The game currently has 2,550 players online. It has accumulated 199,554,806 lifetime visits and 104,183 favorites. The title holds a 77% like percentage. The description highlights survival rounds, duels, and weapon collection mechanics.

Description (written by the developer; not a statement by this register)

Survive every round, compete in intense duels, and prove your skills! Collect hundreds of weapons and build your own collection! ⚠️ WARNING: Using cheats will result in account bans

Last updated by the developer 21 Aug 2026, 12:37 UTC.

78
playing (measured 21 Aug 2026, 20:54 UTC)
200,283,291
lifetime visits
77%
liked (51,490 👍 / 15,090 👎)
105,331
favourites (0.5 per 1k visits)
22 September 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

781,179628.510 August 2026 — 1,179 players21 August 2026 — 78 players10 August 202621 August 2026
2 measurements spanning 11 days, net -1,101. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5478-1,101
10 Aug 2026, 14:521,179first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Bubble Set ( - 10% )
3,150 R$
Bubble Scythe
1,750 R$
Bubble Shooter
1,750 R$
Starter Pack
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Wood · other581,763 · 6.5% win
Metal · other346,707 · 3.0% win
Silver · other220,497 · 1.7% win
Gold · other147,670 · 1.0% win
Emerald · collection103,475 · 0.70% win
Sapphire · collection75,323 · 0.40% win
Diamond · collection55,951 · 0.40% win
Prism · other40,568 · 0.30% win
Cosmic · other9,544 · 0.10% win
Divine · other143 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

7721 August 2026 — 77 % liked23 August 2026 — 77 % liked2 September 2026 — 77 % liked21 August 20262 September 2026
3 measurements spanning 12 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 76–78 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 12:4577no change
23 Aug 2026, 12:3777no change
21 Aug 2026, 20:5477first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.