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Pancake's Wall Hop Difficulty Chart

Pancake's Wall Hop Difficulty Chart

A Roblox experience owned by CanPan Studios.

ObbyENwallhop glitchdifficulty chartobby

Pancake's Wall Hop Difficulty Chart is an obby experience created on 2020-11-04. It records 174 concurrent players, 98,395,029 lifetime visits, a 68% like percentage, and 83,869 favorites. The game utilizes a wall-hopping mechanic within an obstacle course structure, featuring saved progress and updated chat translation capabilities.

Description (written by the developer; not a statement by this register)

Welcome to Pancakes Wallhop Difficulty chart! [Update 1.21!] Chat Features Update! - Chat has been updated to include translation with roblox supported languages - New overhead chat name and tags, with coloured bubbles 📝Check out the entire update log here: https://devforum.roblox.com/t/1380845 Shutdown = UPDATE/BUG FIX Wallhopping is a glitch in Roblox that this game takes advantage of, to create an obby with increasing difficulty as you progress! If you do not know how to wallhop, there are many YouTube videos with great explanations! 📈 Your progress saves, so you can take a break and come back later! ⭐Current stages: 93! ⚠️ All stages have been tested and are possible! 💀 Press R to reset! 🎁 Join the community server for giveaways! 👉Join our group to get notified about game updates! https://www.roblox.com/groups/5728104/CanPan-Studios#!/about

Last updated by the developer 5 Jul 2025, 20:23 UTC.

30
playing (measured 21 Aug 2026, 20:54 UTC)
98,505,915
lifetime visits
68%
liked (66,176 👍 / 30,881 👎)
84,486
favourites (0.9 per 1k visits)
4 November 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

30725110 August 2026 — 72 players21 August 2026 — 30 players10 August 202621 August 2026
2 measurements spanning 11 days, net -42. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 24–78 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5430-42
10 Aug 2026, 14:1772first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Fusion Coil
469 R$
Gravity Coil
249 R$
Speed Coil
119 R$
Rainbow Halo
99 R$
Robux Halo
69 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

You beat Cakewalk! · progression10,810,771 · 45.4% win
You beat Easy! · progression7,945,607 · 36.8% win
You beat Medium! · progression2,638,387 · 20.3% win
You beat Hard! · progression1,576,886 · 14.3% win
You beat Difficult! · progression568,766 · 8.0% win
Golden Egg! · collection534,791 · 1.5% win
Party Easter Egg · secret518,798 · 4.2% win
Long Lost Pancakes · collection469,430 · 0.90% win
You beat Challenging! · progression301,862 · 4.0% win
You beat Intense! · progression134,295 · 1.6% win
You beat Remorseless! · progression99,312 · 1.3% win
You beat Insane! · progression66,451 · 0.20% win
You met the Owner! · other45,029 · 0.00% win
Beat Tower of Pink Confusion! · progression15,900 · 0.10% win
Beat Tower Of Festivity! · progression9,756 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6821 August 2026 — 68 % liked23 August 2026 — 68 % liked2 September 2026 — 68 % liked21 August 20262 September 2026
3 measurements spanning 12 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 67–69 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 13:1968no change
23 Aug 2026, 13:1568no change
21 Aug 2026, 20:5468first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.