Roblox RegisterIndependent record of Roblox groups · not affiliated with Roblox Corporation
Jump Map Power Level Test (Wraparound Update!)

Jump Map Power Level Test (Wraparound Update!)

A Roblox experience owned by 평학이네.

MinigamesENEToHpower levelwraparound

Jump Map Power Level Test (Wraparound Update!) is a minigames experience created on 2025-08-06. It records 8,742,750 lifetime visits and 4,946 favorites. Currently, 218 users are playing. The game holds a 48% like percentage. It utilizes the EToH kit v5.5.

Description (written by the developer; not a statement by this register)

GENTY??? music by @boksedin(BOKSED) This game uses EToH kit v5.5

Last updated by the developer 17 Aug 2026, 16:50 UTC.

14
playing (measured 21 Aug 2026, 20:54 UTC)
8,869,746
lifetime visits
48%
liked (3,214 👍 / 3,436 👎)
5,467
favourites (0.6 per 1k visits)
6 August 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

14744410 August 2026 — 74 players21 August 2026 — 14 players10 August 202621 August 2026
2 measurements spanning 11 days, net -60. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 5–83 and does not start at zero.
Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
21 Aug 2026, 20:5414-60
10 Aug 2026, 14:4974first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

무중력 코일 (No Gravity Coil)
869 R$
중력 코일 (Gravity Coil)
319 R$
회복 코일 (관상용)
219 R$
스피드 코일 (Speed Coil)
99 R$
라디오 (Radio)
49 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Turtle Master! · other1,510 · 0.00% win
Wal-Hop Master! · progression878 · 0.10% win
Jump Master! · other860 · 0.10% win
Trust Master! · other487 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

4813 August 2026 — 48 % liked21 August 2026 — 48 % liked23 August 2026 — 48 % liked2 September 2026 — 48 % liked13 August 20262 September 2026
4 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 47–49 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
2 Sept 2026, 21:2048no change
23 Aug 2026, 21:2048no change
21 Aug 2026, 20:5448no change
13 Aug 2026, 21:1948first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.