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Leon's Wall Hop Obby

Leon's Wall Hop Obby

A Roblox experience owned by Obby Towerss.

ObbyENwallhopparkourhard difficulty

Leon's Wall Hop Obby is an obby experience created on 2025-07-25. It has recorded 10,916,831 lifetime visits and 1,029,172 favorites. Currently, 75 players are active. The experience holds an 85% like percentage. The description lists controls for resetting and mentions a group skip option. Credits are attributed to @edvlln, @V8nxm, and @besteverking12.

Description (written by the developer; not a statement by this register)

⭐ Welcome to Leon's wallhop obby⭐ Jump, dodge, and survive through crazy wallhops that will test your skills and patience. Controls: 💀R to reset on pc and red R button for mobile ➡️ Join the group for a free skip 🎯 Simple but HARD🎯 🏃‍♂️ Can you reach the end?🏃‍♂️ Current Stage: 120 👉 Hit PLAY and prove it! CREDITS ⬇️ Owner: @edvlln Builder: @V8nxm Scripter: @besteverking12 tags: obby, obstacle course, dco, parkour, platformer, toh, tower of hell, impossible, rising lava, impossible, difficulty chart, wallhop, jump per, fun, jtoh, hard, difficult, troll, slap, skate, mega, boba, strawberry, cotton, escape, realrosa, truss, wrap, easy, tung, sahur

Last updated by the developer 5 Aug 2026, 20:56 UTC.

75
playing (measured 10 Aug 2026, 14:02 UTC)
10,916,831
lifetime visits
85%
liked (30,250 👍 / 5,164 👎)
1,035,227
favourites (94.8 per 1k visits)
25 July 2025
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 14:0287first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

[OP] Laser Gun
399 R$
Flying Carpet
199 R$
Slap hand troll!
99 R$
Gravity Coil
99 R$
Speed Coil
79 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Welcome To Leon's Wall Hop Obby! · welcome5,234,708 · 100.0% win
Beat Effortless Difficulty! · progression3,898,057 · 94.5% win
Beat Simple Difficulty · progression3,123,677 · 80.9% win
Beat Easy Difficulty! · progression2,480,669 · 71.0% win
Beat Medium Difficulty! · progression1,868,808 · 60.0% win
Beat Hard Difficulty! · progression1,138,019 · 40.3% win
Beat Difficult Difficulty! · progression664,661 · 28.9% win
Beat Intense Difficulty! · progression310,936 · 15.0% win
Beat Grueling Difficulty! · progression132,272 · 7.5% win
Beat Insane Difficulty! · progression40,338 · 3.2% win
Beat Crazy Difficulty! · progression23,498 · 1.4% win
Beat ??? Difficulty! · progression23,241 · 0.90% win
Beat Impossible Difficulty! · progression20,932 · 0.90% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8513 August 2026 — 85 % liked23 August 2026 — 85 % liked13 August 202623 August 2026
2 measurements spanning 10 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 84–86 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
23 Aug 2026, 19:4785no change
13 Aug 2026, 19:4785first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.