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Hollowed

Hollowed

A Roblox experience owned by Librα.

RacingENdark fantasyroguelikeopen-world

Hollowed is a Roblox experience categorized as racing, created on November 9, 2020. The game has accumulated 5,021,022 lifetime visits and 97,338 favorites. Currently, three users are playing. The title holds a 60% like percentage. The description identifies it as a hardcore rogue-like RPG with permanent character loss, featuring a dark fantasy open-world map and multiple classes.

Description (written by the developer; not a statement by this register)

>> ATTENTION - THIS IS A HARDCORE ROGUELIKE RPG WITH PERMANENT CHARACTER LOSS << Join the Libra's hivemind into a dark fantasy world where progress is nothing but pain. Learn abilities, obtain equipment, fight off curses or earn blessings, getting more powerful as the unforgiving tries to break you. Explore Hollowed, a massive open-world map filled with points of interest, lore, end-game content, and dozens of unique classes. Master 21 different playstyles and hundreds of character build combinations. Unravel the Stella exploration system and Research, conquer PvE dungeon labyrinths, or clash against other players in intense PvP combat at Seften and the Theater of War—all while knowing that you are nothing but entertainment for the ones that watch from above. — Step into the meatgrinder. Your failure has already been accounted for. GUIDE: Press M to access the world map. Expand menu on the top left and guides for class tutorials. // Credits available at the main menu

Last updated by the developer 7 Aug 2026, 18:39 UTC.

3
playing (measured 10 Aug 2026, 20:30 UTC)
5,021,022
lifetime visits
60%
liked (13,638 👍 / 9,095 👎)
97,258
favourites (19.4 per 1k visits)
9 November 2020
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 20:303first reading

Concurrent players at each of our measurements (insert-on-change).

Monetization — game passes

Custom Character Traits
199 R$

Game passes for sale and their prices, measured from the Roblox passes API. Developer products bought inside the game aren’t publicly listable.

Badge funnel

Learner Class · progression51,167 · 3.1% win
Advanced Class · progression28,797 · 0.00% win
Hyper Class · other6,285 · 0.00% win
Hybrid Class · other4,963 · 0.00% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

6014 August 2026 — 60 % liked24 August 2026 — 60 % liked3 September 2026 — 60 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 59–61 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 01:3560no change
24 Aug 2026, 01:3360no change
14 Aug 2026, 01:3260first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.