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IMPERIUM

IMPERIUM

A Roblox experience owned by IMPERIUM | HUB.

RacingENClassical EraEmpire BuildingCrafting & Combat

IMPERIUM is a Roblox experience in the racing genre, created on 2024-09-05. It has accumulated 1,680,732 lifetime visits and 31,915 favorites. Currently, one user is playing. The experience holds an 81% like percentage. The description indicates early access status with gameplay involving crafting, combat, and empire management.

Description (written by the developer; not a statement by this register)

(EARLY ACCESS) Step into the vibrant world of the classical era, where nations clash and empires teeter on the brink. - Work your way up from nothing. Master the crafts of smithing, woodworking, fishing, farming, tailoring and much more. - Forge, earn and customise a vast array of weapons, armor and accessories. - Fight and rise through the ranks of mighty empires with reputation and renown; or forge your own path with a faction of your own creation. - Capture and defend forts, temples, and bridges (with cities soon to come). Dare to wrestle the fire of destiny from the Gods and amass untold wealth and eternal glory! Tags: Open world, Adventure, Exploration, Action, RPG, PVP, Multiplayer, Rome, Greece, Greek, SPQR, Roman, Classical, Ancient, Battle, Fight

Last updated by the developer 25 Mar 2026, 18:55 UTC.

1
playing (measured 10 Aug 2026, 18:03 UTC)
1,680,732
lifetime visits
81%
liked (7,229 👍 / 1,699 👎)
31,877
favourites (19.0 per 1k visits)
5 September 2024
created (per Roblox)

Play on Roblox →

Live players over time

Growth

Growth history is still building. We hold one measurement for this entry. A trend needs at least two, taken days apart — so this will fill in on its own rather than being estimated. We do not publish numbers we have not measured.

Measurement log — every players count we have recorded
Measured (UTC)PlayersChange
10 Aug 2026, 18:033first reading

Concurrent players at each of our measurements (insert-on-change).

Badge funnel

First Steps · welcome42,412 · 36.7% win
Horse Whisperer · other9,356 · 0.00% win
On the Road Again · other8,814 · 30.0% win
The Barbarian Menace · other6,085 · 30.0% win
Reforger · other3,927 · 0.00% win
Just Dues · other3,104 · 20.0% win
Siege Artist · other1,695 · 0.00% win
First Hunt · progression1,567 · 10.0% win
Bridge Builder · other1,411 · 10.0% win
Civic Saboteur · other1,399 · 3.3% win
Lucky Find · collection1,355 · 0.00% win
Sheep shearer · other1,343 · 3.3% win
In Need of an Upgrade · other1,278 · 16.7% win
Archery Tutorial · other1,031 · 10.0% win
Temple Raider · other971 · 3.3% win

How many players have ever earned each badge — a proxy for how far players get before they stop. Steep drop-offs mark where a game loses people. Win rate is the past-day share of players who earned it; categories are assigned by a language model from each badge’s own name and description.

Roblox recommends these alongside it

Roblox’s own “games like this” rail, as we recorded it on 22 August 2026. The order is Roblox’s, not ours. Which games it points at most →

Like ratio over time

Growth

8114 August 2026 — 81 % liked24 August 2026 — 81 % liked3 September 2026 — 81 % liked14 August 20263 September 2026
3 measurements spanning 20 days. Dots are measurements; the straight line between them is drawn to join them, not to claim we know the path taken in between — snapshots are recorded only when a count changes, so gaps mean “no change observed”, never “interpolated”. The vertical axis spans 80–82 and does not start at zero.
Measurement log — every % liked count we have recorded
Measured (UTC)% likedChange
3 Sept 2026, 13:3681no change
24 Aug 2026, 11:1581no change
14 Aug 2026, 11:0881first reading

Percentage of votes that are likes, at each of our measurements. A falling line is a game losing its crowd’s goodwill.